Proper string handling without nasty memory leaks. PHEW.
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@@ -32,11 +32,19 @@ ComponentPoolForwardIterator& ComponentPoolForwardIterator::operator++()
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ComponentPool::ComponentPool(const ComponentPool& other)
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: m_ComponentInfo(other.m_ComponentInfo)
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, m_Pool(other.m_Pool)
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, m_Pool(other.m_Pool)
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, m_EntityToComponent()
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{
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// Update EntityToComponent pointers
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for (char& ptr : m_Pool) {
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EntityID entity = *reinterpret_cast<EntityID*>(&ptr);
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m_EntityToComponent[entity] = &ptr;
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}
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// Duplicate strings
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for (auto& name : m_ComponentInfo.StringFields) {
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for (auto& c : *this) {
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std::string& val = c[name];
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ComponentWrapper::SolidifyStrings(c);
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}
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}
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@@ -44,11 +52,9 @@ ComponentPool::ComponentPool(const ComponentPool& other)
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ComponentPool::~ComponentPool()
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{
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// Call std::string destructors
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for (auto& name : m_ComponentInfo.StringFields) {
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for (auto& c : *this) {
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c.Field<std::string>(name).~basic_string();
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}
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// Destroy component data
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for (auto& c : *this) {
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ComponentWrapper::Destroy(c.Info, c.Data);
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}
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}
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@@ -86,6 +92,7 @@ bool ComponentPool::KnowsEntity(EntityID ent)
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void ComponentPool::Delete(ComponentWrapper& wrapper)
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{
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ComponentWrapper::Destroy(wrapper.Info, wrapper.Data);
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m_EntityToComponent.erase(wrapper.EntityID);
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m_Pool.Free(wrapper.Data - sizeof(EntityID));
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}
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@@ -204,7 +204,7 @@ void EntityFilePreprocessor::parseDefaults()
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for (auto& ci : m_ComponentInfo) {
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// Allocate memory for default values
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ci.second.Defaults = std::shared_ptr<char>(new char[ci.second.Stride]);
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ci.second.Defaults = boost::shared_array<char>(new char[ci.second.Stride], std::bind(&ComponentWrapper::Destroy, ci.second, std::placeholders::_1));
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memset(ci.second.Defaults.get(), 0, ci.second.Stride);
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std::string componentName = ci.first;
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@@ -11,14 +11,18 @@ World::~World()
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World::World(const World& other)
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: m_EventBroker(other.m_EventBroker)
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, m_CurrentEntityID(other.m_CurrentEntityID)
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, m_EntityParents(other.m_EntityParents)
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, m_EntityChildren(other.m_EntityChildren)
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, m_EntityNames(other.m_EntityNames)
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{
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// Deep copy component pools
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for (auto& kv : m_ComponentPools) {
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for (auto& kv : other.m_ComponentPools) {
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m_ComponentPools[kv.first] = new ComponentPool(*kv.second);
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}
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}
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EntityID World::CreateEntity(EntityID parent /*= 0*/)
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EntityID World::CreateEntity(EntityID parent /*= EntityID_Invalid*/)
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{
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EntityID newEntity = generateEntityID();
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if (newEntity == parent) {
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@@ -53,11 +57,8 @@ ComponentWrapper World::AttachComponent(EntityID entity, const std::string& comp
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ComponentPool* pool = m_ComponentPools.at(componentType);
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const ComponentInfo& ci = pool->ComponentInfo();
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// Allocate space for the component
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// Allocate component with default values
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ComponentWrapper c = pool->Allocate(entity);
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// Write default values
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memcpy(c.Data, ci.Defaults.get(), ci.Stride);
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ComponentWrapper::SolidifyStrings(c);
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return c;
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}
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