Little more work with OctTreeTest
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@@ -30,7 +30,7 @@ BOOST_AUTO_TEST_CASE(octTreeTest)
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BOOST_CHECK(someAABB.Center() == 0.5f * (minCorner + maxCorner));
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//simple OctTree constructor check
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auto someOctTree = OctTree(someAABB, 5);
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OctTree someOctTree(someAABB, 5);
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BOOST_CHECK(someOctTree.m_Children[0] != nullptr);
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//TODO: a check so it split the tree properly
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@@ -40,14 +40,13 @@ BOOST_AUTO_TEST_CASE(octTreeTest)
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//advanced AddBox check
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//add a boxcontainer - which crosses the mid-split
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auto someAABB2 = AABB(glm::vec3(0.45f, 0.45f, 0.45f), glm::vec3(0.55f, 0.55f, 0.55f));
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someOctTree.AddBox(someAABB2);
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someOctTree.AddDynamicObject(someAABB2);
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//clear the boxcontainer
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//need to check so it added the box properly
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someOctTree.ClearBoxes();
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someOctTree.ClearDynamicObjects();
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//add a boxcontainer
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someOctTree.AddBox(someAABB2);
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someOctTree.AddDynamicObject(someAABB2);
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//simple destructor check in the end, just look for memleaks, then it didnt clear the AABB structure
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@@ -17,88 +17,5 @@ using boost::unit_test_framework::test_case;
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//#define new DEBUG_CLIENTBLOCK
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BOOST_AUTO_TEST_SUITE(cTest)
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BOOST_AUTO_TEST_CASE(cTest)
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{
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//memleak
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int* globalLeak = new int[5];
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//fixed seed
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srand(2);
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Ray ray;
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AABB someAABB;
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glm::vec3 minPos;
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glm::vec3 maxPos;
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bool z;
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int test = 0;
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for (size_t i = 0; i < 10; i++)
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{
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ray.Origin.x = rand() % 100;
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ray.Origin.y = rand() % 100;
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ray.Origin.z = rand() % 100;
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ray.Direction.x = rand() % 100;
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ray.Direction.y = rand() % 100;
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ray.Direction.z = rand() % 100;
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minPos.x = rand() % 100;
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minPos.y = rand() % 100;
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minPos.z = rand() % 100;
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maxPos.x = rand() % 100;
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maxPos.y = rand() % 100;
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maxPos.z = rand() % 100;
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someAABB = AABB(minPos, maxPos);
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z = Collision::RayVsAABB(ray, someAABB);
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if (z) ++test;
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}
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BOOST_CHECK(test >= 0);
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//_CrtDumpMemoryLeaks();
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}
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BOOST_AUTO_TEST_CASE(cTest2)
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{
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//fixed seed
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srand(2);
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Ray ray;
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AABB someAABB;
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glm::vec3 minPos;
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glm::vec3 maxPos;
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bool z;
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int test = 0;
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for (size_t i = 0; i < 1000000; i++)
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{
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ray.Origin.x = rand() % 100;
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ray.Origin.y = rand() % 100;
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ray.Origin.z = rand() % 100;
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ray.Direction.x = rand() % 100;
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ray.Direction.y = rand() % 100;
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ray.Direction.z = rand() % 100;
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minPos.x = rand() % 100;
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minPos.y = rand() % 100;
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minPos.z = rand() % 100;
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maxPos.x = rand() % 100;
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maxPos.y = rand() % 100;
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maxPos.z = rand() % 100;
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someAABB = AABB(minPos, maxPos);
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z = Collision::RayAABBIntr(ray, someAABB);
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if (z) ++test;
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}
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BOOST_CHECK(test >= 0);
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}
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BOOST_AUTO_TEST_CASE(octTest)
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{
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glm::vec3 mini = glm::vec3(-1, -1, -1);
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glm::vec3 maxi = glm::vec3(1, 1, 1);
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OctTree tree(AABB(mini, maxi), 2);
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tree.AddBox(AABB(mini, -0.9f*maxi));
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OctTree::Output data;
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glm::vec3 origin = 3.0f * mini;
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BOOST_CHECK(tree.RayCollides({origin , glm::normalize(mini - origin) }, data));
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tree.ClearBoxes();
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BOOST_CHECK(!tree.RayCollides({ origin , glm::normalize(mini - origin) }, data));
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}
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BOOST_AUTO_TEST_SUITE_END()
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@@ -29,7 +29,7 @@ public:
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: World()
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{
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registerTestComponents();
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//createTestEntities();
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createTestEntities(AABB(glm::vec3(-0.2f, 0.2f, 0.3f), glm::vec3(0.1f, 0.4f, 0.6f)));
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}
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private:
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@@ -68,15 +68,15 @@ private:
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//add octTree
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{
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auto someAABB = AABB(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(1.0f, 1.0f, 1.0f));
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OctTree someOctTree = OctTree(someAABB, 2);
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OctTree someOctTree(someAABB, 2);
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//add a box
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//auto anotherBox = AABB(glm::vec3(-0.2f, 0.2f, 0.3f), glm::vec3(0.1f, 0.4f, 0.6f));
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//note: have to delete the box in the tree first, since were trying to move the box
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someOctTree.ClearBoxes();
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someOctTree.AddBox(anotherBox);
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someOctTree.ClearDynamicObjects();
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someOctTree.AddDynamicObject(anotherBox);
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//the main box first
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AddBoxModel(someAABB.Center(), someAABB.HalfSize().x, someOctTree.m_ContainingBoxes.size());
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AddBoxModel(someAABB.Center(), someAABB.HalfSize().x, someOctTree.m_DynamicObjects.size());
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//draw anotherbox
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AddBoxModel(anotherBox.Center(), anotherBox.HalfSize().x, 0);
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@@ -85,14 +85,14 @@ private:
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for (size_t j = 0; j < 8; j++)
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{
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AddBoxModel(someOctTree.m_Children[j]->m_Box.Center(),
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someOctTree.m_Children[j]->m_Box.HalfSize().x, someOctTree.m_Children[j]->m_ContainingBoxes.size());
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someOctTree.m_Children[j]->m_Box.HalfSize().x, someOctTree.m_Children[j]->m_DynamicObjects.size());
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auto someChild = someOctTree.m_Children[j];
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for (size_t i = 0; i < 8; i++)
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{
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AddBoxModel(someChild->m_Children[i]->m_Box.Center(),
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someChild->m_Children[i]->m_Box.HalfSize().x, someChild->m_Children[i]->m_ContainingBoxes.size());
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someChild->m_Children[i]->m_Box.HalfSize().x, someChild->m_Children[i]->m_DynamicObjects.size());
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}
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}
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}
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