Fixed Splatmap Export

This commit is contained in:
antc13
2016-03-13 12:20:25 +01:00
parent beee2db5fb
commit 8bb8ebbea3
2 changed files with 7 additions and 7 deletions
+1 -1
Submodule assets updated: 33455a9d10...d4639a43bf
+6 -6
View File
@@ -108,7 +108,7 @@ bool Material::findColorTexture(MaterialNode& material_node, MFnDependencyNode&
return true;
} else if (AllConnections[i].node().hasFn(MFn::kLayeredTexture)) {
MGlobal::displayInfo(MString() + "find splat map");
MGlobal::displayInfo(MString() + "found color splat map");
return findSplatTextures(material_node, material_node.ColorMaps, MFnDependencyNode(AllConnections[i].node()));
}
}
@@ -162,9 +162,9 @@ bool Material::findNormalTexture(MaterialNode& material_node, MFnDependencyNode&
material_node.NormalMaps.push_back(newTexture);
return true;
} else if (AllConnections[i].node().hasFn(MFn::kLayeredTexture)) {
MGlobal::displayInfo(MString() + "find splat map");
return findSplatTextures(material_node, material_node.NormalMaps, MFnDependencyNode(AllConnections[i].node()));
} else if (AllBumpConnections[j].node().hasFn(MFn::kLayeredTexture)) {
MGlobal::displayInfo(MString() + "found normal splat map");
return findSplatTextures(material_node, material_node.NormalMaps, MFnDependencyNode(AllBumpConnections[j].node()));
}
}
}
@@ -218,7 +218,7 @@ bool Material::findSpecularTexture(MaterialNode& material_node, MFnDependencyNod
material_node.type = MaterialNode::MaterialType::SingleTextures;
return true;
} else if (AllConnections[i].node().hasFn(MFn::kLayeredTexture)) {
MGlobal::displayInfo(MString() + "find splat map");
MGlobal::displayInfo(MString() + "found specular splat map");
return findSplatTextures(material_node, material_node.SpecularMaps, MFnDependencyNode(AllConnections[i].node()));
}
}
@@ -270,7 +270,7 @@ bool Material::findIncandescenceTexture(MaterialNode& material_node, MFnDependen
return true;
} else if (AllConnections[i].node().hasFn(MFn::kLayeredTexture)) {
MGlobal::displayInfo(MString() + "find splat map");
MGlobal::displayInfo(MString() + "found incandescens splat map");
return findSplatTextures(material_node, material_node.IncandescenceMaps, MFnDependencyNode(AllConnections[i].node()));
}
}