Disabled InputCommand processing while you fiddle with editor UI elements
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@@ -45,7 +45,7 @@ void InputProxy::Update(double dt)
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}
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}
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void InputProxy::Process()
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void InputProxy::Process(bool suppressNewEvents /*= false*/)
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{
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for (auto& pair : m_CommandHandlers) {
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const std::string& command = pair.first;
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@@ -62,8 +62,10 @@ void InputProxy::Process()
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e.PlayerID = -1;
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e.Command = command;
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e.Value = currentValue;
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m_EventBroker->Publish(e);
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//LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
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if (!suppressNewEvents || e.Value == 0) {
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m_EventBroker->Publish(e);
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LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
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}
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m_LastCommandValues[command] = currentValue;
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}
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}
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@@ -78,8 +80,10 @@ void InputProxy::Process()
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e.Value += value;
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}
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//e.Value = std::max(-1.f, std::min(e.Value, 1.f));
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m_EventBroker->Publish(e);
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//LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
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if (!suppressNewEvents || e.Value == 0) {
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m_EventBroker->Publish(e);
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LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, e.PlayerID);
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}
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}
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m_CommandQueue.clear();
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}
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+1
-1
@@ -218,7 +218,7 @@ void Game::Tick()
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PerformanceTimer::StartTimerAndStopPrevious("InputProxy");
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m_InputProxy->Update(dt);
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m_EventBroker->Swap();
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m_InputProxy->Process();
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m_InputProxy->Process(ImGui::GetIO().WantCaptureKeyboard || ImGui::GetIO().WantCaptureMouse);
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m_EventBroker->Swap();
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PerformanceTimer::StartTimerAndStopPrevious("SoundManager");
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