Some Entities for endscreen and some basic logic in the EndScreenSystem

This commit is contained in:
Tleety
2016-03-12 15:45:07 +01:00
parent 4334ea067e
commit 8c2a665ccb
10 changed files with 154 additions and 32 deletions
+21
View File
@@ -0,0 +1,21 @@
#ifndef EndScreenSystem_h__
#define EndScreenSystem_h__
#include "Core/System.h"
#include "Input/EInputCommand.h"
#include "Rendering/ESetCamera.h"
#include "Core/EWin.h"
class EndScreenSystem : public ImpureSystem
{
public:
EndScreenSystem(SystemParams params);
virtual void Update(double dt) override;
private:
EventRelay<EndScreenSystem, Events::Win&> m_EWin;
bool OnWin(const Events::Win&);
};
#endif
-17
View File
@@ -1,17 +0,0 @@
#ifndef WinScreenSystem_h__
#define WinScreenSystem_h__
#include "Core/System.h"
#include "Input/EInputCommand.h"
class WinScreenSystem : public ImpureSystem
{
public:
WinScreenSystem(SystemParams params);
virtual void Update(double dt) override;
private:
};
#endif