System skeleton
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#ifndef WinScreenSystem_h__
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#define WinScreenSystem_h__
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#include "Core/System.h"
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#include "Input/EInputCommand.h"
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class WinScreenSystem : public ImpureSystem
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{
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public:
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WinScreenSystem(SystemParams params);
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virtual void Update(double dt) override;
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private:
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};
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#endif
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#include "Systems/WinScreenSystem.h"
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#include "Rendering/ESetCamera.h"
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#include "Core/ELockMouse.h"
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WinScreenSystem::WinScreenSystem(SystemParams params)
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: System(params)
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{
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}
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void WinScreenSystem::Update(double dt)
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{
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}
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