Some Entities for endscreen and some basic logic in the EndScreenSystem
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#include "Systems/EndScreenSystem.h"
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EndScreenSystem::EndScreenSystem(SystemParams params)
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: System(params)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EWin, &EndScreenSystem::OnWin);
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}
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void EndScreenSystem::Update(double dt)
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{
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}
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bool EndScreenSystem::OnWin(const Events::Win&)
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{
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}
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