Fixed BoneAttachment offset rotation
This commit is contained in:
@@ -2,64 +2,168 @@
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.313012958"/>
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</c:Transform>
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<c:Transform/>
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</Components>
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<Children>
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<Entity>
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<Entity name="RedSpawn">
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<Components>
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<c:Camera/>
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<c:Listener/>
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<c:Team>
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<Team>
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<Red/>
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</Team>
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</c:Team>
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<c:PlayerSpawn/>
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<c:Spawner>
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<EntityFile>Schema/Entities/PlayerAssaultFallbackRed.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="2.56531811" Y="0.637967348" Z="0.202344239"/>
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<Orientation X="2.68780756" Y="1.36143553" Z="3.14159179"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Collidable/>
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<c:Model>
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<Resource>../assets/Models/Core/Tri.obj</Resource>
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<Color A="1" B="1" G="0.392156869" R="0"/>
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</c:Model>
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<c:Transform>
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<Scale X="2" Y="2" Z="0.200000003"/>
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<Orientation X="2.70100021" Y="2.37000012" Z="0.266000003"/>
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<Position X="0.300000012" Y="0.0270000007" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>../assets/Models/Core/Tri.obj</Resource>
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<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
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<Color A="1" B="0" G="0" R="1"/>
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</c:Model>
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<c:Transform>
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<Orientation X="0" Y="3.14159274" Z="4.71238899"/>
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<Position X="0.800000012" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
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<Color A="1" B="0.0117647061" G="0" R="1"/>
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</c:Model>
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<c:Transform>
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<Position X="-0.600000024" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Entity name="DirectionalLight">
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:SceneLight>
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<Gamma>0.5</Gamma>
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<Exposure>4</Exposure>
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</c:SceneLight>
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<c:DirectionalLight/>
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<c:Model>
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<Resource>../assets/Models/Core/UnitCube.obj</Resource>
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<Resource>sModels/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
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</c:Model>
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<c:Physics/>
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<c:Transform>
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<Position X="-1.95333278" Y="0.296304941" Z="2.56487775"/>
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<Position X="-6.00145912" Y="1.42697716" Z="3.04144025"/>
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<Orientation X="5.69400024" Y="841.179565" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ObstacleCourse">
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<Components>
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Test/ObstacleCourse.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="BlueSpawn">
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<Components>
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<c:Team>
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<Team>
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<Blue/>
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</Team>
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</c:Team>
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<c:PlayerSpawn/>
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<c:Spawner>
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<EntityFile>Schema/Entities/Player.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.300000012" Y="0.0270000007" Z="6.67400026"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
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<Color A="1" B="1" G="0.254901975" R="0"/>
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</c:Model>
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<c:Transform>
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<Position X="-0.600000024" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
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<Color A="1" B="1" G="0.254901975" R="0"/>
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</c:Model>
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<c:Transform>
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<Position X="0.800000012" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Arms">
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<Components>
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<c:Blend>
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<Pose1>ActivateDeactive</Pose1>
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<Pose2></Pose2>
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</c:Blend>
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<c:Model>
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<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="1.30585015" Z="2.01450038"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ActivateDeactive">
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<Components>
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<c:Animation>
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<AnimationName>ActivateDeactiveShieldF</AnimationName>
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<Time>0.68323420867830964</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Weapon">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.0621522591" Y="-0.169021279" Z="-0.219918266"/>
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<Orientation X="-0.709758997" Y="1.22785306" Z="-0.154755235"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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