Dash now looking good
This commit is contained in:
@@ -110,7 +110,6 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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if (e.Command == "Pitch") {
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float val = glm::radians(e.Value);
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m_Rotation.x += -val;
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//m_Rotation.x = glm::clamp(m_Rotation.x, -glm::half_pi<float>(), glm::half_pi<float>());
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}
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if (e.Command == "Yaw") {
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@@ -123,14 +122,14 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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float val = glm::clamp(e.Value, -1.f, 1.f);
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m_Movement.z = -val;
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//Animation
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if (m_PlayerEntity.Valid()) {
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EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
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if (playerModel.Valid()) {
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if (val > 0) {
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if (val > 0) { // Walk/Run
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.1;
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if(m_Crouching) {
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if (m_Crouching) {
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aeb.NodeName = "Walk";
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} else {
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aeb.NodeName = "Run";
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@@ -139,7 +138,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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aeb.Start = true;
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aeb.SingleLevelBlend = true;
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m_EventBroker->Publish(aeb);
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} else if (val < 0) {
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} else if (val < 0) { // Walk/run Backwards
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.1;
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if (m_Crouching) {
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@@ -152,8 +151,6 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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aeb.SingleLevelBlend = true;
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aeb.Reverse = true;
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m_EventBroker->Publish(aeb);
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} else {
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}
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}
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}
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@@ -162,10 +159,11 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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float val = glm::clamp(e.Value, -1.f, 1.f);
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m_Movement.x = val;
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//Animation
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if (m_PlayerEntity.Valid()) {
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EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
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if (playerModel.Valid()) {
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if (playerModel.Valid()) { //Right Strafe
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if (val > 0) {
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.1;
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@@ -174,7 +172,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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aeb.SingleLevelBlend = true;
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aeb.Start = true;
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m_EventBroker->Publish(aeb);
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} else if (val < 0) {
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} else if (val < 0) { //LeftStrafe
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.1;
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aeb.NodeName = "Left";
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@@ -182,63 +180,59 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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aeb.SingleLevelBlend = true;
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aeb.Start = true;
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m_EventBroker->Publish(aeb);
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} else {
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}
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}
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}
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}
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if (glm::length2(m_Movement) < 0.1f) {
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if (m_PlayerEntity.Valid()) {
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EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
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if (playerModel.Valid()) {
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.2;
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aeb.NodeName = "Idle";
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aeb.RootNode = playerModel;
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m_EventBroker->Publish(aeb);
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}
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}
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} else {
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if (m_PlayerEntity.Valid()) {
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EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
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if (playerModel.Valid()) {
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.2;
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aeb.NodeName = "MovementBlend";
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aeb.RootNode = playerModel;
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m_EventBroker->Publish(aeb);
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}
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}
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}
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}
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if (glm::length2(m_Movement) > 0) {
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m_Movement = glm::normalize(m_Movement);
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if (m_PlayerEntity.Valid()) {
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EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
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if (playerModel.Valid()) {
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glm::vec2 direction = glm::normalize(glm::vec2(m_Movement.x, m_Movement.z));
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double weight = glm::abs(glm::dot(glm::vec2(1, 0), direction));
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LOG_INFO("Weight %f", weight);
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Events::SetBlendWeight sbw;
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sbw.NodeName = "MovementBlend";
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sbw.Weight = weight;
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sbw.RootNode = playerModel;
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m_EventBroker->Publish(sbw);
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}
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//Animation
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if (glm::length2(m_Movement) < 0.1f) {
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//Blend to Idle
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if (m_PlayerEntity.Valid()) {
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EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
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if (playerModel.Valid()) {
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.2;
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aeb.NodeName = "Idle";
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aeb.RootNode = playerModel;
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m_EventBroker->Publish(aeb);
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}
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}
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} else {
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//Blend to movement
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if (m_PlayerEntity.Valid()) {
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EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
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if (playerModel.Valid()) {
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.2;
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aeb.NodeName = "MovementBlend";
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aeb.RootNode = playerModel;
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m_EventBroker->Publish(aeb);
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}
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}
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}
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if (glm::length2(m_Movement) > 0) {
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m_Movement = glm::normalize(m_Movement);
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//Animation
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// movement direction blend
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if (m_PlayerEntity.Valid()) {
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EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
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if (playerModel.Valid()) {
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glm::vec2 direction = glm::normalize(glm::vec2(m_Movement.x, m_Movement.z));
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double weight = glm::abs(glm::dot(glm::vec2(1, 0), direction));
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Events::SetBlendWeight sbw;
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sbw.NodeName = "MovementBlend";
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sbw.Weight = weight;
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sbw.RootNode = playerModel;
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m_EventBroker->Publish(sbw);
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}
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}
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}
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@@ -274,6 +268,8 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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if (e.Command == "Crouch") {
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m_Crouching = e.Value > 0;
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//Animation
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if (m_PlayerEntity.Valid()) {
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EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
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if (playerModel.Valid()) {
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@@ -986,7 +986,7 @@
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<c:Animation>
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<AnimationName>DashForwardF</AnimationName>
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<Time>1</Time>
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<Speed>3</Speed>
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<Speed>1.7999999523162842</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -998,7 +998,7 @@
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<c:Animation>
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<AnimationName>DashBackwardF</AnimationName>
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<Time>1</Time>
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<Speed>3</Speed>
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<Speed>1.7999999523162842</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -1022,7 +1022,7 @@
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<c:Animation>
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<AnimationName>DashLeftF</AnimationName>
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<Time>1</Time>
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<Speed>3</Speed>
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<Speed>1.7999999523162842</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -1034,7 +1034,7 @@
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<c:Animation>
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<AnimationName>DashRightF</AnimationName>
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<Time>1</Time>
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<Speed>3</Speed>
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<Speed>1.7999999523162842</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -127,6 +127,7 @@ void AnimationSystem::UpdateAnimations(double dt)
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void AnimationSystem::UpdateWeights(double dt)
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{
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for (auto it = m_AutoBlendQueues.begin(); it != m_AutoBlendQueues.end(); ) {
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it->second.PrintQueue();
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if(it->second.HasActiveBlendJob()) {
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AutoBlendQueue::AutoBlendJob& blendJob = it->second.GetActiveBlendJob();
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@@ -151,6 +152,7 @@ void AnimationSystem::UpdateWeights(double dt)
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}
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}
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}
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LOG_INFO("");
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}
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bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
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@@ -38,11 +38,14 @@ void AutoBlendQueue::Insert(AutoBlendJob autoBlendJob)
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double animationSpeed = (double)autoBlendJob.AnimationEntity["Animation"]["Speed"];
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double animationTime = (double)autoBlendJob.AnimationEntity["Animation"]["Time"];
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if ((bool)autoBlendJob.AnimationEntity["Animation"]["Reverse"]) {
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AnimationDuration = (animation->Duration * animationSpeed) - (animation->Duration - animationTime);
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if (animationSpeed != 0) {
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if ((bool)autoBlendJob.AnimationEntity["Animation"]["Reverse"]) {
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AnimationDuration = (animation->Duration / animationSpeed) - (animation->Duration - animationTime);
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} else {
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AnimationDuration = (animation->Duration / animationSpeed) - animationTime;
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}
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} else {
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AnimationDuration = (animation->Duration * animationSpeed) - animationTime;
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return;
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}
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blendNode.StartTime += AnimationDuration;
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@@ -358,7 +358,7 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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if (controller->Movement().x > 0) {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.Duration = 0.1;
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aeb.NodeName = "DashRight";
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aeb.RootNode = playerModel;
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aeb.Restart = true;
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@@ -367,19 +367,19 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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}
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.Duration = 0.2;
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aeb.NodeName = "StandCrouchBlend";
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aeb.RootNode = playerModel;
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aeb.Delay = -0.3;
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aeb.Delay = 0.2;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
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aeb.AnimationEntity = playerModel.FirstChildByName("DashRight");
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m_EventBroker->Publish(aeb);
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}
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} else {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.Duration = 0.1;
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aeb.NodeName = "DashLeft";
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aeb.RootNode = playerModel;
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aeb.Restart = true;
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@@ -388,13 +388,13 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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}
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.Duration = 0.2;
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aeb.NodeName = "StandCrouchBlend";
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aeb.RootNode = playerModel;
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aeb.Delay = -0.3;
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aeb.Delay = 0.2;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
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aeb.AnimationEntity = playerModel.FirstChildByName("DashLeft");
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m_EventBroker->Publish(aeb);
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}
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}
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@@ -402,7 +402,7 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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if (controller->Movement().z < 0) {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.Duration = 0.1;
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aeb.NodeName = "DashForward";
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aeb.RootNode = playerModel;
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aeb.Restart = true;
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@@ -411,10 +411,10 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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}
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.Duration = 0.2;
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aeb.NodeName = "StandCrouchBlend";
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aeb.RootNode = playerModel;
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aeb.Delay = -0.3;
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aeb.Delay = 0.2;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
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@@ -423,7 +423,7 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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} else {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.Duration = 0.1;
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aeb.NodeName = "DashBackward";
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aeb.RootNode = playerModel;
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aeb.Restart = true;
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@@ -432,29 +432,30 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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}
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.Duration = 0.2;
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aeb.NodeName = "StandCrouchBlend";
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aeb.RootNode = playerModel;
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aeb.Delay = -0.3;
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aeb.Delay = 0.2;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
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aeb.AnimationEntity = playerModel.FirstChildByName("DashBackward");
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m_EventBroker->Publish(aeb);
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}
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}
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}
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/* EntityWrapper dashEffectModel;
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dashEffectModel = playerModel.Clone(dashEffect);
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EntityWrapper dashEffectModel;
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dashEffectModel = playerModel.Clone();
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player["Transform"].Copy(dashEffectModel["Transform"]);
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dashEffectModel.AttachComponent("ExplosionEffect");
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/* dashEffectModel.AttachComponent("ExplosionEffect");
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dashEffectModel["ExplosionEffect"]["EndColor"] = (glm::vec4)playerModel["Model"]["Color"];
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((glm::vec4&)dashEffectModel["ExplosionEffect"]["EndColor"]).w = 0.f;
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(double&)dashEffectModel["ExplosionEffect"]["ExplosionDuration"] = dashEffect["Lifetime"]["Lifetime"];
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(glm::vec3&)dashEffectModel["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 1, 0) + (0.2f * controller->Movement());
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*/
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@@ -462,18 +463,9 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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for (auto animationEntity : animationChildren) {
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(bool&)animationEntity["Animation"]["Play"] = false;
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}*/
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}
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}
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}
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}
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return true;
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}
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Reference in New Issue
Block a user