Fixed BoneAttachment offset rotation
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@@ -98,7 +98,7 @@
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<Color A="1" B="1" G="0.254901975" R="0"/>
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</c:Model>
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<c:Transform>
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<Position X="-0.600000024" Y="0" Z="0"/>
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<Position X="0.800000012" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -111,7 +111,50 @@
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<Color A="1" B="1" G="0.254901975" R="0"/>
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</c:Model>
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<c:Transform>
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<Position X="0.800000012" Y="0" Z="0"/>
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<Position X="-0.600000024" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Arms">
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<Components>
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<c:Blend>
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<Pose1>ActivateDeactive</Pose1>
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<Pose2></Pose2>
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</c:Blend>
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<c:Model>
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<Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="1.30585015" Z="2.01450038"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ActivateDeactive">
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<Components>
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<c:Animation>
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<AnimationName>ActivateDeactiveShieldF</AnimationName>
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<Time>0.59618870016819869</Time>
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<Speed>1</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Weapon">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.0414136648" Y="-0.180808499" Z="-0.214225993"/>
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<Orientation X="-0.935450673" Y="0.813922167" Z="0.66092211"/>
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</c:Transform>
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</Components>
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<Children/>
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