Fixed BoneAttachment offset rotation
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@@ -444,18 +444,18 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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}
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}
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/*
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EntityWrapper dashEffectModel;
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dashEffectModel = playerModel.Clone();
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player["Transform"].Copy(dashEffectModel["Transform"]);
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/* dashEffectModel.AttachComponent("ExplosionEffect");
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dashEffectModel.AttachComponent("ExplosionEffect");
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dashEffectModel["ExplosionEffect"]["EndColor"] = (glm::vec4)playerModel["Model"]["Color"];
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((glm::vec4&)dashEffectModel["ExplosionEffect"]["EndColor"]).w = 0.f;
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(double&)dashEffectModel["ExplosionEffect"]["ExplosionDuration"] = dashEffect["Lifetime"]["Lifetime"];
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(glm::vec3&)dashEffectModel["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 1, 0) + (0.2f * controller->Movement());
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*/
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@@ -464,7 +464,9 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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for (auto animationEntity : animationChildren) {
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(bool&)animationEntity["Animation"]["Play"] = false;
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}
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*/
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}
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}
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}
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return true;
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