Player HUD should now be ok, color of health still shit tho
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@@ -29,9 +29,9 @@ void main()
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vec4 color_result = Color * diffuseTexel;
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float pos = ((P * vec4(Input.Position, 1)).y + 1.0)/2.0;
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float fillResult = floor(pos*FillPercentage);
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float fillResult = clamp(floor(pos/FillPercentage), 0, 1);
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color_result = FillColor*diffuseTexel.a*fillResult + color_result*(1-fillResult);
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color_result = FillColor*diffuseTexel.a*(1 - fillResult) + color_result*fillResult;
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sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
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