playerJump is only done for local player.
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@@ -44,9 +44,7 @@ bool SoundSystem::OnInputCommand(const Events::InputCommand & e)
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if (e.Command == "Jump" && e.Value > 0) {
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if (e.Command == "Jump" && e.Value > 0) {
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if (e.PlayerID == -1) {
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if (e.PlayerID == -1) {
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playerJumps(LocalPlayer);
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playerJumps(LocalPlayer);
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} else {
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}
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playerJumps(e.Player);
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}
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return true;
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return true;
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}
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}
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return false;
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return false;
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