2x jump now only plays for local player
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@@ -275,7 +275,7 @@ bool SoundManager::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
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auto listenerComponents = m_World->GetComponents("Listener");
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for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
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if ((*it).EntityID != m_LocalPlayer.ID) {
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continue;;
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continue;
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}
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auto emitterChild = m_World->CreateEntity((*it).EntityID);
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auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
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@@ -145,9 +145,11 @@ bool SoundSystem::OnDoubleJump(const Events::DoubleJump & e)
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if (!IsClient) {
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return false;
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}
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//Events::PlaySoundOnEntity ev;
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//ev.Emitter = EntityWrapper(m_World, e.entityID);
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//ev.FilePath = "Audio/Jump/Jump2.wav";
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//m_EventBroker->Publish(ev);
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if (e.entityID == LocalPlayer.ID) {
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Events::PlaySoundOnEntity ev;
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ev.Emitter = EntityWrapper(m_World, e.entityID);
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ev.FilePath = "Audio/Jump/Jump2.wav";
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m_EventBroker->Publish(ev);
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}
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return false;
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}
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