You can now AssaultDash in the air

This commit is contained in:
verysecrethero
2016-02-17 11:47:10 +01:00
parent 969e7cb0d5
commit 8f28c760dd
2 changed files with 12 additions and 12 deletions
@@ -202,7 +202,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
}
//dashing with shift
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f && !isJumping) {
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f) {
//player is dashing with shift
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
@@ -227,7 +227,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
}
m_ValidDoubleTap = false;
if (!(m_AssaultDashCoolDownTimer <= 0.0f && !isJumping)) {
if (!(m_AssaultDashCoolDownTimer <= 0.0f)) {
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
m_AssaultDashDoubleTapDeltaTime = 0.f;
return;
+10 -10
View File
@@ -5019,7 +5019,7 @@
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@@ -5089,7 +5089,7 @@
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@@ -5184,7 +5184,7 @@
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@@ -5222,7 +5222,7 @@
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@@ -5241,7 +5241,7 @@
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@@ -5260,7 +5260,7 @@
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@@ -5279,7 +5279,7 @@
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@@ -5298,7 +5298,7 @@
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