You can now AssaultDash in the air
This commit is contained in:
@@ -202,7 +202,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
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}
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//dashing with shift
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if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f && !isJumping) {
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if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f) {
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//player is dashing with shift
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//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
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m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
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@@ -227,7 +227,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
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}
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m_ValidDoubleTap = false;
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if (!(m_AssaultDashCoolDownTimer <= 0.0f && !isJumping)) {
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if (!(m_AssaultDashCoolDownTimer <= 0.0f)) {
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//if we cant dash at the moment, then just reset the tap-sensitivity-timer
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m_AssaultDashDoubleTapDeltaTime = 0.f;
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return;
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@@ -5019,7 +5019,7 @@
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="-60.3695679" Y="2.14482641" Z="-79.3789597"/>
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<Position X="-60.3695679" Y="5.64500046" Z="-79.3789597"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -5089,7 +5089,7 @@
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="60.0169258" Y="2.37972379" Z="76.2893906"/>
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<Position X="60.0169258" Y="5.78000021" Z="76.2893906"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -5165,7 +5165,7 @@
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<c:Transform>
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<Position X="48.9189453" Y="7.06223536" Z="-78.9347992"/>
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<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
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<Orientation X="0" Y="71.4059677" Z="0"/>
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<Orientation X="0" Y="75.6124268" Z="0"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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@@ -5184,7 +5184,7 @@
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<c:Transform>
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<Position X="-59.3499641" Y="7.46932745" Z="-20.6276321"/>
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<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
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<Orientation X="0" Y="68.0603104" Z="0"/>
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<Orientation X="0" Y="72.2667694" Z="0"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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@@ -5203,7 +5203,7 @@
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<c:Transform>
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<Position X="-1.13644195" Y="1.38919806" Z="38.9768829"/>
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<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
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<Orientation X="0" Y="65.6683426" Z="0"/>
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<Orientation X="0" Y="69.8748016" Z="0"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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@@ -5222,7 +5222,7 @@
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<c:Transform>
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<Position X="54.7225227" Y="6.51863909" Z="29.0052128"/>
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<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
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<Orientation X="0" Y="65.9822693" Z="0"/>
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<Orientation X="0" Y="70.1887283" Z="0"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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@@ -5241,7 +5241,7 @@
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<c:Transform>
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<Position X="-51.6792374" Y="8.44526482" Z="32.5153465"/>
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<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
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<Orientation X="0" Y="65.4309921" Z="0"/>
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<Orientation X="0" Y="69.6374512" Z="0"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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@@ -5260,7 +5260,7 @@
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<c:Transform>
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<Position X="-42.3974304" Y="7.28327894" Z="81.9305344"/>
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<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
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<Orientation X="0" Y="63.560215" Z="0"/>
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<Orientation X="0" Y="67.7666702" Z="0"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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@@ -5279,7 +5279,7 @@
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<c:Transform>
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<Position X="-9.85184956" Y="8.25567532" Z="39.6119232"/>
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<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
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<Orientation X="0" Y="62.6090584" Z="0"/>
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<Orientation X="0" Y="66.8154602" Z="0"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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@@ -5298,7 +5298,7 @@
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<c:Transform>
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<Position X="49.2257118" Y="7.39368248" Z="-31.1810112"/>
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<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
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<Orientation X="0" Y="59.8201942" Z="0"/>
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<Orientation X="0" Y="64.0265808" Z="0"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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