Some sprite fixes
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@@ -302,6 +302,8 @@ void DrawFinalPass::Draw(RenderScene& scene, BlurHUD* blurHUDPass)
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GLERROR("TransparentObjects");
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//state->BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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stateSprite->Enable(GL_DEPTH_TEST);
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stateSprite->AlphaFunc(GL_GEQUAL, 0.05f);
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stateSprite->Enable(GL_ALPHA_TEST);
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DrawSprites(scene.Jobs.SpriteJob, scene);
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GLERROR("SpriteJobs");
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