Rename variable
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@@ -14,7 +14,7 @@ public:
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virtual void Update(double dt) override;
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private:
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EntityWrapper m_activeCamera = EntityWrapper::Invalid;
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EntityWrapper m_ActiveCamera = EntityWrapper::Invalid;
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EventRelay<StartSystem, Events::SetCamera> m_ECameraActivated;
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bool OnCameraActivated(const Events::SetCamera& e);
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@@ -15,7 +15,7 @@ void StartSystem::Update(double dt)
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}
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for(auto& cCamera: *cameras) {
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EntityWrapper cameraEntity = EntityWrapper(m_World, cCamera.EntityID);
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if(cameraEntity == m_activeCamera){
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if(cameraEntity == m_ActiveCamera){
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return;
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}
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if(cameraEntity.Name() == "Overview_Camera_Start_Menu") {
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@@ -28,6 +28,6 @@ void StartSystem::Update(double dt)
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bool StartSystem::OnCameraActivated(const Events::SetCamera& e)
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{
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m_activeCamera = e.CameraEntity;
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m_ActiveCamera = e.CameraEntity;
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return 1;
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}
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