Merge branch 'master' into Respawning
This commit is contained in:
@@ -20,6 +20,9 @@ public:
|
||||
private:
|
||||
EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||
bool OnTriggerTouch(Events::TriggerTouch& e);
|
||||
EventRelay<AmmoPickupSystem, Events::TriggerLeave> m_ETriggerLeave;
|
||||
bool OnTriggerLeave(Events::TriggerLeave& e);
|
||||
|
||||
EventRelay<AmmoPickupSystem, Events::AmmoPickup> m_EAmmoPickup;
|
||||
bool OnAmmoPickup(Events::AmmoPickup& e);
|
||||
|
||||
@@ -31,5 +34,11 @@ private:
|
||||
EntityID parentID;
|
||||
};
|
||||
std::vector<NewAmmoPickup> m_ETriggerTouchVector;
|
||||
struct EntityAtMaxValuePickupStruct {
|
||||
EntityWrapper player;
|
||||
EntityWrapper trigger;
|
||||
};
|
||||
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
|
||||
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
#ifndef BoostSystem_h__
|
||||
#define BoostSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/EntityFileParser.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Common.h"
|
||||
|
||||
class BoostSystem : public System
|
||||
{
|
||||
public:
|
||||
BoostSystem(SystemParams params);
|
||||
|
||||
private:
|
||||
EventRelay<BoostSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||
bool OnPlayerDamage(Events::PlayerDamage& e);
|
||||
|
||||
std::string DetermineClass(EntityWrapper player);
|
||||
};
|
||||
#endif
|
||||
@@ -9,7 +9,6 @@
|
||||
#include "Core/EPlayerHealthPickup.h"
|
||||
#include "Engine/Collision/ETrigger.h"
|
||||
#include "Common.h"
|
||||
#include <tuple>
|
||||
|
||||
class PickupSpawnSystem : public ImpureSystem
|
||||
{
|
||||
@@ -21,6 +20,8 @@ public:
|
||||
private:
|
||||
EventRelay<PickupSpawnSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||
bool OnTriggerTouch(Events::TriggerTouch& e);
|
||||
EventRelay<PickupSpawnSystem, Events::TriggerLeave> m_ETriggerLeave;
|
||||
bool OnTriggerLeave(Events::TriggerLeave& e);
|
||||
|
||||
struct NewHealthPickup {
|
||||
glm::vec3 Pos;
|
||||
@@ -30,5 +31,11 @@ private:
|
||||
EntityID parentID;
|
||||
};
|
||||
std::vector<NewHealthPickup> m_ETriggerTouchVector;
|
||||
struct EntityAtMaxValuePickupStruct {
|
||||
EntityWrapper player;
|
||||
EntityWrapper trigger;
|
||||
};
|
||||
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
|
||||
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -35,7 +35,12 @@
|
||||
<xs:include schemaLocation="Components/AmmoPickup.xsd"/>
|
||||
<xs:include schemaLocation="Components/AnimationOffset.xsd"/>
|
||||
<xs:include schemaLocation="Components/DashAbility.xsd"/>
|
||||
<xs:include schemaLocation="Components/ShieldAbility.xsd"/>
|
||||
<xs:include schemaLocation="Components/SprintAbility.xsd"/>
|
||||
<xs:include schemaLocation="Components/AssaultWeapon.xsd"/>
|
||||
<xs:include schemaLocation="Components/BoostAssault.xsd"/>
|
||||
<xs:include schemaLocation="Components/BoostDefender.xsd"/>
|
||||
<xs:include schemaLocation="Components/BoostSniper.xsd"/>
|
||||
<xs:include schemaLocation="Components/Shield.xsd"/>
|
||||
<xs:include schemaLocation="Components/Sprite.xsd"/>
|
||||
<xs:include schemaLocation="Components/Shielded.xsd"/>
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<BoostAssault xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostAssault.xsd">
|
||||
<StrengthOfEffect>2</StrengthOfEffect>
|
||||
</BoostAssault>
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="BoostAssault">
|
||||
<xs:annotation>
|
||||
<xs:documentation>This is the assault's class boost component</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="StrengthOfEffect" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>This is the strength of the boost effect</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<BoostDefender xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostDefender.xsd">
|
||||
<StrengthOfEffect>10</StrengthOfEffect>
|
||||
</BoostDefender>
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="BoostDefender">
|
||||
<xs:annotation>
|
||||
<xs:documentation>This is the defender's class boost component</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="StrengthOfEffect" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>This is the strength of the boost effect</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<BoostSniper xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostSniper.xsd">
|
||||
<StrengthOfEffect>10</StrengthOfEffect>
|
||||
</BoostSniper>
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="BoostSniper">
|
||||
<xs:annotation>
|
||||
<xs:documentation>This is the sniper's class boost component</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="StrengthOfEffect" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>This is the strength of the boost effect</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<ShieldAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ShieldAbility.xsd">
|
||||
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
|
||||
</ShieldAbility>
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="ShieldAbility">
|
||||
<xs:annotation>
|
||||
<xs:documentation>A shield component for one of the classes</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>This is the cooldown on shield</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<SprintAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SprintAbility.xsd">
|
||||
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
|
||||
</SprintAbility>
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="SprintAbility">
|
||||
<xs:annotation>
|
||||
<xs:documentation>A sprint component for one of the classes</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>This is the cooldown on sprint</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BoostAssault/>
|
||||
<c:Lifetime>
|
||||
<Lifetime>10</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BoostDefender/>
|
||||
<c:Lifetime>
|
||||
<Lifetime>10</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:BoostSniper/>
|
||||
<c:Lifetime>
|
||||
<Lifetime>10</Lifetime>
|
||||
</c:Lifetime>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
@@ -5019,7 +5019,7 @@
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-60.3695679" Y="5.64500046" Z="-79.3789597"/>
|
||||
<Position X="-60.3695679" Y="5.14500046" Z="-79.3789597"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -5089,7 +5089,7 @@
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="60.0169258" Y="5.78000021" Z="76.2893906"/>
|
||||
<Position X="60.0169258" Y="6.0800004" Z="76.2893906"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -5165,7 +5165,7 @@
|
||||
<c:Transform>
|
||||
<Position X="48.9189453" Y="7.06223536" Z="-78.9347992"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
<Orientation X="0" Y="75.6124268" Z="0"/>
|
||||
<Orientation X="0" Y="74.6042328" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
@@ -5184,7 +5184,7 @@
|
||||
<c:Transform>
|
||||
<Position X="-59.3499641" Y="7.46932745" Z="-20.6276321"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
<Orientation X="0" Y="72.2667694" Z="0"/>
|
||||
<Orientation X="0" Y="71.2585754" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
@@ -5203,7 +5203,7 @@
|
||||
<c:Transform>
|
||||
<Position X="-1.13644195" Y="1.38919806" Z="38.9768829"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
<Orientation X="0" Y="69.8748016" Z="0"/>
|
||||
<Orientation X="0" Y="68.8666077" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
@@ -5222,7 +5222,7 @@
|
||||
<c:Transform>
|
||||
<Position X="54.7225227" Y="6.51863909" Z="29.0052128"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
<Orientation X="0" Y="70.1887283" Z="0"/>
|
||||
<Orientation X="0" Y="69.180542" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
@@ -5241,7 +5241,7 @@
|
||||
<c:Transform>
|
||||
<Position X="-51.6792374" Y="8.44526482" Z="32.5153465"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
<Orientation X="0" Y="69.6374512" Z="0"/>
|
||||
<Orientation X="0" Y="68.6292572" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
@@ -5260,7 +5260,7 @@
|
||||
<c:Transform>
|
||||
<Position X="-42.3974304" Y="7.28327894" Z="81.9305344"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
<Orientation X="0" Y="67.7666702" Z="0"/>
|
||||
<Orientation X="0" Y="66.7584839" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
@@ -5279,7 +5279,7 @@
|
||||
<c:Transform>
|
||||
<Position X="-9.85184956" Y="8.25567532" Z="39.6119232"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
<Orientation X="0" Y="66.8154602" Z="0"/>
|
||||
<Orientation X="0" Y="65.8073425" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
@@ -5298,7 +5298,7 @@
|
||||
<c:Transform>
|
||||
<Position X="49.2257118" Y="7.39368248" Z="-31.1810112"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
<Orientation X="0" Y="64.0265808" Z="0"/>
|
||||
<Orientation X="0" Y="63.0184822" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include "Network/MultiplayerSnapshotFilter.h"
|
||||
#include "Game/Systems/AmmunitionHUDSystem.h"
|
||||
#include "Game/Systems/KillFeedSystem.h"
|
||||
#include "Game/Systems/BoostSystem.h"
|
||||
#include "GUI/ButtonSystem.h"
|
||||
#include "GUI/MainMenuSystem.h"
|
||||
|
||||
@@ -132,6 +133,15 @@ Game::Game(int argc, char* argv[])
|
||||
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<AmmunitionHUDSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<CapturePointHUDSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<PickupSpawnSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<AmmunitionHUDSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<BoostSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<ButtonSystem>(updateOrderLevel, m_Renderer);
|
||||
m_SystemPipeline->AddSystem<MainMenuSystem>(updateOrderLevel, m_Renderer);
|
||||
// Populate Octree with collidables
|
||||
|
||||
@@ -5,6 +5,7 @@ AmmoPickupSystem::AmmoPickupSystem(SystemParams params)
|
||||
{
|
||||
if (IsServer) {
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &AmmoPickupSystem::OnTriggerTouch);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &AmmoPickupSystem::OnTriggerLeave);
|
||||
}
|
||||
if (IsClient) {
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EAmmoPickup, &AmmoPickupSystem::OnAmmoPickup);
|
||||
@@ -14,43 +15,51 @@ AmmoPickupSystem::AmmoPickupSystem(SystemParams params)
|
||||
void AmmoPickupSystem::Update(double dt)
|
||||
{
|
||||
if (IsServer) {
|
||||
for (auto it = m_ETriggerTouchVector.begin(); it != m_ETriggerTouchVector.end(); ++it) {
|
||||
auto& ammoPickupPosition = *it;
|
||||
//set the double timer value (value 3)
|
||||
ammoPickupPosition.DecreaseThisRespawnTimer -= dt;
|
||||
if (ammoPickupPosition.DecreaseThisRespawnTimer < 0.0) {
|
||||
//spawn and delete the vector item
|
||||
auto it = m_ETriggerTouchVector.begin();
|
||||
while (it != m_ETriggerTouchVector.end()) {
|
||||
auto& somePickup = *it;
|
||||
somePickup.DecreaseThisRespawnTimer -= dt;
|
||||
if (somePickup.DecreaseThisRespawnTimer < 0.0) {
|
||||
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/AmmoPickup.xml");
|
||||
EntityFileParser parser(entityFile);
|
||||
EntityID ammoPickupID = parser.MergeEntities(m_World);
|
||||
|
||||
//let the world know a pickup has spawned (graphics effects, etc)
|
||||
//let the world know a pickup has spawned
|
||||
Events::PickupSpawned ePickupSpawned;
|
||||
ePickupSpawned.Pickup = EntityWrapper(m_World, ammoPickupID);
|
||||
m_EventBroker->Publish(ePickupSpawned);
|
||||
|
||||
//set values from the old entity to the new entity
|
||||
//copy values from the old entity to the new entity
|
||||
auto& newAmmoPickupEntity = EntityWrapper(m_World, ammoPickupID);
|
||||
newAmmoPickupEntity["Transform"]["Position"] = ammoPickupPosition.Pos;
|
||||
newAmmoPickupEntity["AmmoPickup"]["AmmoGain"] = ammoPickupPosition.AmmoGain;
|
||||
newAmmoPickupEntity["AmmoPickup"]["RespawnTimer"] = ammoPickupPosition.RespawnTimer;
|
||||
m_World->SetParent(newAmmoPickupEntity.ID, ammoPickupPosition.parentID);
|
||||
newAmmoPickupEntity["Transform"]["Position"] = somePickup.Pos;
|
||||
newAmmoPickupEntity["AmmoPickup"]["AmmoGain"] = somePickup.AmmoGain;
|
||||
newAmmoPickupEntity["AmmoPickup"]["RespawnTimer"] = somePickup.RespawnTimer;
|
||||
m_World->SetParent(newAmmoPickupEntity.ID, somePickup.parentID);
|
||||
|
||||
//erase the current element (AmmoPickupPosition)
|
||||
m_ETriggerTouchVector.erase(it);
|
||||
//erase the current element (somePickup)
|
||||
it = m_ETriggerTouchVector.erase(it);
|
||||
}
|
||||
else {
|
||||
it++;
|
||||
}
|
||||
}
|
||||
//still touching m_PickupAtMaximum?
|
||||
for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) {
|
||||
if (!it->player.Valid()) {
|
||||
m_PickupAtMaximum.erase(it);
|
||||
break;
|
||||
}
|
||||
if ((int)it->player["AssaultWeapon"]["Ammo"] < (int)it->player["AssaultWeapon"]["MaxAmmo"]) {
|
||||
DoPickup(it->player, it->trigger);
|
||||
m_PickupAtMaximum.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
|
||||
{
|
||||
/*if (e.Entity != LocalPlayer) {
|
||||
return false;
|
||||
}*/
|
||||
|
||||
if (!e.Entity.Valid()) {
|
||||
return false;
|
||||
}
|
||||
@@ -61,30 +70,13 @@ bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
|
||||
if (!e.Trigger.HasComponent("AmmoPickup")) {
|
||||
return false;
|
||||
}
|
||||
int maxWeaponAmmo = (int)e.Entity["AssaultWeapon"]["MaxAmmo"];
|
||||
int& currentAmmo = (int)e.Entity["AssaultWeapon"]["Ammo"];
|
||||
|
||||
int ammoGiven = 0.01*(double)e.Trigger["AmmoPickup"]["AmmoGain"] * maxWeaponAmmo;
|
||||
//cant pick up ammopacks if you are already at MaxAmmo
|
||||
if (currentAmmo >= maxWeaponAmmo) {
|
||||
//if at maxammo, save the trigger-touch to a vector since standing inside it will not re-trigger the trigger
|
||||
if ((int)e.Entity["AssaultWeapon"]["Ammo"] >= (int)e.Entity["AssaultWeapon"]["MaxAmmo"]) {
|
||||
m_PickupAtMaximum.push_back({ e.Entity, e.Trigger });
|
||||
return false;
|
||||
}
|
||||
|
||||
//personEntered = e.Entity, thingEntered = e.Trigger
|
||||
Events::AmmoPickup ePlayerAmmoPickup;
|
||||
ePlayerAmmoPickup.AmmoGain = ammoGiven;
|
||||
ePlayerAmmoPickup.Player = e.Entity;
|
||||
m_EventBroker->Publish(ePlayerAmmoPickup);
|
||||
//immediately give the player the ammo
|
||||
//currentAmmo = std::min(currentAmmo + ammoGiven, maxWeaponAmmo);
|
||||
|
||||
//copy position, ammogain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
|
||||
//we need to copy all values since each value can be different for each ammoPickup
|
||||
m_ETriggerTouchVector.push_back({ e.Trigger["Transform"]["Position"], e.Trigger["AmmoPickup"]["AmmoGain"],
|
||||
e.Trigger["AmmoPickup"]["RespawnTimer"], e.Trigger["AmmoPickup"]["RespawnTimer"], m_World->GetParent(e.Trigger.ID) });
|
||||
|
||||
//delete the ammopickup
|
||||
m_World->DeleteEntity(e.Trigger.ID);
|
||||
DoPickup(e.Entity, e.Trigger);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -107,3 +99,39 @@ bool AmmoPickupSystem::OnAmmoPickup(Events::AmmoPickup & e)
|
||||
currentAmmo = std::min(currentAmmo + e.AmmoGain, maxWeaponAmmo);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool AmmoPickupSystem::OnTriggerLeave(Events::TriggerLeave& e) {
|
||||
if (!e.Trigger.HasComponent("AmmoPickup")) {
|
||||
return false;
|
||||
}
|
||||
//triggerleave erases possible m_PickupAtMaximum
|
||||
for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) {
|
||||
if (it->trigger.ID == e.Trigger.ID && it->player.ID == e.Entity.ID) {
|
||||
m_PickupAtMaximum.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void AmmoPickupSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger) {
|
||||
int maxWeaponAmmo = (int)player["AssaultWeapon"]["MaxAmmo"];
|
||||
int& currentAmmo = (int)player["AssaultWeapon"]["Ammo"];
|
||||
int ammoGiven = 0.01*(double)trigger["AmmoPickup"]["AmmoGain"] * maxWeaponAmmo;
|
||||
|
||||
Events::AmmoPickup ePlayerAmmoPickup;
|
||||
ePlayerAmmoPickup.AmmoGain = ammoGiven;
|
||||
ePlayerAmmoPickup.Player = player;
|
||||
m_EventBroker->Publish(ePlayerAmmoPickup);
|
||||
|
||||
//immediately give the player the ammo (on server)
|
||||
currentAmmo = std::min(currentAmmo + ammoGiven, maxWeaponAmmo);
|
||||
|
||||
//copy position, ammogain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
|
||||
//we need to copy all values since each value can be different for each ammoPickup
|
||||
m_ETriggerTouchVector.push_back({ (glm::vec3)trigger["Transform"]["Position"], trigger["AmmoPickup"]["AmmoGain"],
|
||||
trigger["AmmoPickup"]["RespawnTimer"], trigger["AmmoPickup"]["RespawnTimer"], m_World->GetParent(trigger.ID) });
|
||||
|
||||
//delete the ammopickup
|
||||
m_World->DeleteEntity(trigger.ID);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
#include "Systems/BoostSystem.h"
|
||||
|
||||
BoostSystem::BoostSystem(SystemParams params)
|
||||
: System(params)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &BoostSystem::OnPlayerDamage);
|
||||
}
|
||||
|
||||
bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
|
||||
{
|
||||
if (e.Victim.ID == e.Inflictor.ID) {
|
||||
return false;
|
||||
}
|
||||
if (!e.Victim.Valid() && e.Victim != LocalPlayer && !e.Victim.IsChildOf(LocalPlayer)) {
|
||||
return false;
|
||||
}
|
||||
if (!e.Inflictor.Valid() || !e.Victim.Valid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
//if its not friendly fire, return
|
||||
if ((int)m_World->GetComponent(e.Inflictor.ID, "Team")["Team"] != (int)m_World->GetComponent(e.Victim.ID, "Team")["Team"]) {
|
||||
return false;
|
||||
}
|
||||
|
||||
//determine the inflictors class
|
||||
auto className = DetermineClass(e.Inflictor);
|
||||
if (className == "") {
|
||||
return false;
|
||||
}
|
||||
|
||||
//get the XML file, example: "Schema/Entities/BoostclassName.xml"
|
||||
std::string classXML = "Schema/Entities/" + className + ".xml";
|
||||
|
||||
//check if player already has a child with the component, if so delete that child
|
||||
auto playerBoostAssaultEntity = e.Victim.FirstChildByName(className);
|
||||
if (playerBoostAssaultEntity.Valid()) {
|
||||
m_World->DeleteEntity(playerBoostAssaultEntity.ID);
|
||||
}
|
||||
//load boost XML file, set it entity parented with the victim player
|
||||
auto entityFile = ResourceManager::Load<EntityFile>(classXML);
|
||||
EntityFileParser parser(entityFile);
|
||||
EntityID boostAssaultEntity = parser.MergeEntities(m_World);
|
||||
m_World->SetName(boostAssaultEntity, className);
|
||||
m_World->SetParent(boostAssaultEntity, e.Victim.ID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string BoostSystem::DetermineClass(EntityWrapper inflictorPlayer)
|
||||
{
|
||||
//determine the class based on what component the inflictor-player has
|
||||
if (m_World->HasComponent(inflictorPlayer.ID, "DashAbility")) {
|
||||
return "BoostAssault";
|
||||
}
|
||||
if (m_World->HasComponent(inflictorPlayer.ID, "ShieldAbility")) {
|
||||
return "BoostDefender";
|
||||
}
|
||||
if (m_World->HasComponent(inflictorPlayer.ID, "SprintAbility")) {
|
||||
return "BoostSniper";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
@@ -30,6 +30,11 @@ bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
|
||||
|
||||
ComponentWrapper cHealth = e.Victim["Health"];
|
||||
double& health = cHealth["Health"];
|
||||
//if player has the boost from a defender, subtract the damage taken by StrengthOfEffect amount
|
||||
auto playerBoostDefenderEntity = e.Victim.FirstChildByName("BoostDefender");
|
||||
if (playerBoostDefenderEntity.Valid()) {
|
||||
e.Damage -= (double)playerBoostDefenderEntity["BoostDefender"]["StrengthOfEffect"];
|
||||
}
|
||||
health -= e.Damage;
|
||||
|
||||
return true;
|
||||
|
||||
@@ -5,18 +5,19 @@ PickupSpawnSystem::PickupSpawnSystem(SystemParams params)
|
||||
{
|
||||
if (IsServer) {
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &PickupSpawnSystem::OnTriggerTouch);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &PickupSpawnSystem::OnTriggerLeave);
|
||||
}
|
||||
}
|
||||
|
||||
void PickupSpawnSystem::Update(double dt)
|
||||
{
|
||||
if (IsServer) {
|
||||
for (auto it = m_ETriggerTouchVector.begin(); it != m_ETriggerTouchVector.end(); ++it) {
|
||||
auto& healthPickupPosition = *it;
|
||||
//set the double timer value (value 3)
|
||||
healthPickupPosition.DecreaseThisRespawnTimer -= dt;
|
||||
if (healthPickupPosition.DecreaseThisRespawnTimer < 0) {
|
||||
//spawn and delete the vector item
|
||||
auto it = m_ETriggerTouchVector.begin();
|
||||
while (it != m_ETriggerTouchVector.end()) {
|
||||
auto& somePickup = *it;
|
||||
somePickup.DecreaseThisRespawnTimer -= dt;
|
||||
if (somePickup.DecreaseThisRespawnTimer < 0.0) {
|
||||
//spawn the new healthPickup
|
||||
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/HealthPickup.xml");
|
||||
EntityFileParser parser(entityFile);
|
||||
EntityID healthPickupID = parser.MergeEntities(m_World);
|
||||
@@ -26,45 +27,76 @@ void PickupSpawnSystem::Update(double dt)
|
||||
ePickupSpawned.Pickup = EntityWrapper(m_World, healthPickupID);
|
||||
m_EventBroker->Publish(ePickupSpawned);
|
||||
|
||||
//set values from the old entity to the new entity
|
||||
//copy values from the old entity to the new entity
|
||||
auto& newHealthPickupEntity = EntityWrapper(m_World, healthPickupID);
|
||||
newHealthPickupEntity["Transform"]["Position"] = healthPickupPosition.Pos;
|
||||
newHealthPickupEntity["HealthPickup"]["HealthGain"] = healthPickupPosition.HealthGain;
|
||||
newHealthPickupEntity["HealthPickup"]["RespawnTimer"] = healthPickupPosition.RespawnTimer;
|
||||
m_World->SetParent(newHealthPickupEntity.ID, healthPickupPosition.parentID);
|
||||
newHealthPickupEntity["Transform"]["Position"] = somePickup.Pos;
|
||||
newHealthPickupEntity["HealthPickup"]["HealthGain"] = somePickup.HealthGain;
|
||||
newHealthPickupEntity["HealthPickup"]["RespawnTimer"] = somePickup.RespawnTimer;
|
||||
m_World->SetParent(newHealthPickupEntity.ID, somePickup.parentID);
|
||||
|
||||
//erase the current element (healthPickupPosition)
|
||||
m_ETriggerTouchVector.erase(it);
|
||||
//erase the current element (somePickup)
|
||||
it = m_ETriggerTouchVector.erase(it);
|
||||
} else {
|
||||
it++;
|
||||
}
|
||||
}
|
||||
//still touching PickupAtMaximum?
|
||||
for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) {
|
||||
if (!it->player.Valid()) {
|
||||
m_PickupAtMaximum.erase(it);
|
||||
break;
|
||||
}
|
||||
if ((double)it->player["Health"]["Health"] < (double)it->player["Health"]["MaxHealth"]) {
|
||||
DoPickup(it->player, it->trigger);
|
||||
m_PickupAtMaximum.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool PickupSpawnSystem::OnTriggerTouch(Events::TriggerTouch& e)
|
||||
{
|
||||
if (!e.Trigger.HasComponent("HealthPickup")) {
|
||||
return false;
|
||||
}
|
||||
double healthGiven = 0.01*(double)e.Trigger["HealthPickup"]["HealthGain"] * (double)e.Entity["Health"]["MaxHealth"];
|
||||
//cant pick up healthpacks if you are already at MaxHealth
|
||||
//if at maxhealth, save the trigger-touch to a vector since standing inside it will not re-trigger the trigger
|
||||
if ((double)e.Entity["Health"]["Health"] >= (double)e.Entity["Health"]["MaxHealth"]) {
|
||||
m_PickupAtMaximum.push_back({ e.Entity, e.Trigger });
|
||||
return false;
|
||||
}
|
||||
|
||||
//personEntered = e.Entity, thingEntered = e.Trigger
|
||||
DoPickup(e.Entity, e.Trigger);
|
||||
return true;
|
||||
}
|
||||
bool PickupSpawnSystem::OnTriggerLeave(Events::TriggerLeave& e)
|
||||
{
|
||||
if (!e.Trigger.HasComponent("HealthPickup")) {
|
||||
return false;
|
||||
}
|
||||
//triggerleave erases possible m_PickupAtMaximum
|
||||
for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) {
|
||||
if (it->trigger.ID == e.Trigger.ID && it->player.ID == e.Entity.ID) {
|
||||
m_PickupAtMaximum.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
void PickupSpawnSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger)
|
||||
{
|
||||
double healthGiven = 0.01*(double)trigger["HealthPickup"]["HealthGain"] * (double)player["Health"]["MaxHealth"];
|
||||
|
||||
//only the server will increase the players hp and set it in the next delta
|
||||
Events::PlayerHealthPickup ePlayerHealthPickup;
|
||||
ePlayerHealthPickup.HealthAmount = healthGiven;
|
||||
ePlayerHealthPickup.Player = e.Entity;
|
||||
ePlayerHealthPickup.Player = player;
|
||||
m_EventBroker->Publish(ePlayerHealthPickup);
|
||||
|
||||
//copy position, healthgain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
|
||||
//we need to copy all values since each value can be different for each healthPickup
|
||||
m_ETriggerTouchVector.push_back({ (glm::vec3)e.Trigger["Transform"]["Position"], e.Trigger["HealthPickup"]["HealthGain"],
|
||||
e.Trigger["HealthPickup"]["RespawnTimer"], e.Trigger["HealthPickup"]["RespawnTimer"], m_World->GetParent(e.Trigger.ID) });
|
||||
m_ETriggerTouchVector.push_back({ (glm::vec3)trigger["Transform"]["Position"], trigger["HealthPickup"]["HealthGain"],
|
||||
trigger["HealthPickup"]["RespawnTimer"], trigger["HealthPickup"]["RespawnTimer"], m_World->GetParent(trigger.ID) });
|
||||
|
||||
//delete the healthpickup
|
||||
m_World->DeleteEntity(e.Trigger.ID);
|
||||
return true;
|
||||
m_World->DeleteEntity(trigger.ID);
|
||||
}
|
||||
|
||||
@@ -61,6 +61,12 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
float playerMovementSpeed = player["Player"]["MovementSpeed"];
|
||||
float playerCrouchSpeed = player["Player"]["CrouchSpeed"];
|
||||
glm::vec3& wishDirection = player["Player"]["CurrentWishDirection"];
|
||||
auto playerBoostAssaultEntity = player.FirstChildByName("BoostAssault");
|
||||
if (playerBoostAssaultEntity.Valid()) {
|
||||
playerMovementSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
|
||||
playerCrouchSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
|
||||
}
|
||||
|
||||
|
||||
if (player.HasComponent("Physics")) {
|
||||
ComponentWrapper cPhysics = player["Physics"];
|
||||
@@ -112,6 +118,10 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
//if doubleTapped do Assault Dash - but only boost maximum 50.0f
|
||||
float doubleTapDashBoost = controller->AssaultDashDoubleTapped() ? 40.0f : 1.0f;
|
||||
accelerationSpeed = glm::min(doubleTapDashBoost*glm::min(accelerationSpeed, addSpeed), 50.0f);
|
||||
//if player has Boost from an Assault class, accelerate the player faster
|
||||
if (playerBoostAssaultEntity.Valid()) {
|
||||
accelerationSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
|
||||
}
|
||||
velocity += accelerationSpeed * wishDirection;
|
||||
ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
|
||||
}
|
||||
|
||||
@@ -366,9 +366,10 @@ bool AssaultWeaponBehaviour::shoot(double damage)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check for friendly fire
|
||||
|
||||
// If friendly fire - reduce damage to 0 (needed to make Boosts, Ammosharing work)
|
||||
if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)m_Player["Team"]["Team"]) {
|
||||
return false;
|
||||
damage = 0;
|
||||
}
|
||||
|
||||
// Deal damage!
|
||||
|
||||
Reference in New Issue
Block a user