WIP Reliable message

This commit is contained in:
Jocke
2016-02-04 15:49:04 +01:00
parent 7bf4f5c30e
commit 9232b24a7b
15 changed files with 580 additions and 294 deletions
+5 -8
View File
@@ -30,11 +30,9 @@ public:
void Start(World* world, EventBroker* eventBroker) override;
void Update() override;
protected:
// Assio UDP logic
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService;
boost::asio::ip::udp::socket m_Socket;
// Save for children
std::string address;
int port = 0;
// Sending message to server logic
int bytesRead = -1;
char readBuf[INPUTSIZE] = { 0 };
@@ -68,9 +66,8 @@ protected:
std::vector<Events::InputCommand> m_InputCommandBuffer;
// Private member functions
void readFromServer();
int receive(char* data);
void send(Packet& packet);
virtual void send(Packet& packet) = 0;
virtual void readFromServer() = 0;
void connect();
void disconnect();
void parseMessageType(Packet& packet);
+10
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@@ -9,6 +9,16 @@ class HybridClient : public Client
public:
HybridClient(ConfigFile* config);
~HybridClient();
void Start(World* world, EventBroker* eventBroker);
private:
// Assio UDP logic
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService;
boost::asio::ip::udp::socket m_Socket;
void readFromServer();
int receive(char * data);
void send(Packet & packet);
};
#endif
+30
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@@ -0,0 +1,30 @@
#ifndef HybridServer_h__
#define HybridServer_h__
#include "Server.h"
#include <boost/asio/ip/udp.hpp>
class HybridServer : public Server
{
public:
HybridServer();
~HybridServer();
private:
// UDP logic
boost::asio::io_service m_IOService;
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
void readFromClients();
void parseClientPing();
void parsePing();
void parseDisconnect();
void parseConnect(Packet & packet);
void parseOnInputCommand(Packet & packet);
void parsePlayerTransform(Packet & packet);
void send(Packet & packet, PlayerDefinition & playerDefinition);
void send(Packet & packet);
int receive(char * data);
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
};
#endif
@@ -2,6 +2,7 @@
#define PlayerDefinition_h__
#include <string>
#include "../Core/Entity.h"
#include <boost/asio.hpp>
struct PlayerDefinition {
::EntityID EntityID = EntityID_Invalid;
@@ -9,6 +10,8 @@ struct PlayerDefinition {
boost::asio::ip::udp::endpoint Endpoint;
unsigned int PacketID;
std::clock_t StopTime;
// use for tcp connections
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
};
#endif
+15 -20
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@@ -5,7 +5,6 @@
#include <ctime>
#include <glm/common.hpp>
#include <boost/asio/ip/udp.hpp>
#include "Network/MessageType.h"
#include "Network/PlayerDefinition.h"
@@ -18,7 +17,6 @@
#include "Core/EPlayerSpawned.h"
#include "Core/EEntityDeleted.h"
#include "Core/EComponentDeleted.h"
class Server : public Network
{
public:
@@ -26,12 +24,9 @@ public:
~Server();
void Start(World* m_world, EventBroker *eventBroker) override;
void Update() override;
private:
// UDP logic
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService;
boost::asio::ip::udp::socket m_Socket;
protected:
template<class T>
T m_ReceiverEndpoint;
// Sending messages to client logic
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
// HACK: Fix INPUTSIZE
@@ -41,12 +36,12 @@ private:
std::clock_t previousePingMessage = std::clock();
std::clock_t previousSnapshotMessage = std::clock();
std::clock_t timOutTimer = std::clock();
// How often we send messages (milliseconds)
int pingIntervalMs;
int snapshotInterval;
int checkTimeOutInterval = 100;
int m_NextPlayerID = 0;
//Timers
std::clock_t m_StartPingTime;
@@ -59,10 +54,7 @@ private:
PacketID m_PreviousPacketID = 0;
// Private member functions
int receive(char* data);
void readFromClients();
void send(PlayerID player, Packet& packet);
void send(Packet& packet);
//int receive(char* data);
void broadcast(Packet& packet);
void sendSnapshot();
void addChildrenToPacket(Packet& packet, EntityID entityID);
@@ -70,15 +62,18 @@ private:
void checkForTimeOuts();
void disconnect(PlayerID playerID);
void parseMessageType(Packet& packet);
void parseOnInputCommand(Packet& packet);
void parseOnPlayerDamage(Packet& packet);
void parseConnect(Packet& packet);
void parseDisconnect();
void parseClientPing();
void parsePing();
void identifyPacketLoss();
void kick(PlayerID player);
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
// Pure virtual functions
virtual void parseOnInputCommand(Packet& packet) = 0;
virtual void readFromClients() = 0;
virtual void send(Packet& packet, PlayerDefinition & playerDefinition) = 0;
virtual void send(Packet& packet) = 0;
virtual void parseConnect(Packet& packet) = 0;
virtual void parseDisconnect() = 0;
virtual void parseClientPing() = 0;
virtual void parsePing() = 0;
// Debug event
EventRelay<Server, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
@@ -88,7 +83,7 @@ private:
bool OnEntityDeleted(const Events::EntityDeleted& e);
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
bool OnComponentDeleted(const Events::ComponentDeleted& e);
void parsePlayerTransform(Packet& packet);
virtual void parsePlayerTransform(Packet& packet) = 0;
};
#endif
+16
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@@ -1,7 +1,23 @@
#ifndef TCPClient_h__
#define TCPClient_h__
#include "Client.h"
class TCPClient : public Client
{
public:
TCPClient(ConfigFile* config);
~TCPClient();
void Start(World* world, EventBroker* eventBroker);
private:
// Assio TCP logic
boost::asio::ip::tcp::endpoint m_Endpoint;
boost::asio::io_service m_IOService;
boost::shared_ptr<boost::asio::ip::tcp::socket> m_Socket;
void readFromServer();
int receive(char * data);
void send(Packet & packet);
};
#endif
+37
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@@ -0,0 +1,37 @@
#ifndef TCPServer_h__
#define TCPServer_h__
#include "Server.h"
class TCPServer : public Server
{
public:
TCPServer();
~TCPServer();
private:
// TCP logic
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService;
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
void Start(World* world, EventBroker* eventBroker);
void readFromClients();
void acceptNewConnections();
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket, const boost::system::error_code & error);
void parseDisconnect();
void parseConnect(Packet & packet);
///// Implement method to get which player it was
void parseClientPing();
void parsePing();
void parseOnInputCommand(Packet & packet);
void parsePlayerTransform(Packet & packet);
/////////////////////////
void send(Packet & packet, PlayerDefinition & playerDefinition);
void send(Packet & packet);
int receive(char * data, boost::asio::ip::tcp::socket& socket);
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
};
#endif
+3 -1
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@@ -26,8 +26,10 @@
// Network
#include <boost/thread.hpp>
#include "Network/Network.h"
#include "Network/Server.h"
#include "Network/HybridServer.h"
#include "Network/HybridClient.h"
#include "Network/TCPClient.h"
#include "Network/TCPServer.h"
// Sound
#include "Sound/SoundSystem.h"
+3 -56
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@@ -1,9 +1,6 @@
#include "Network/Client.h"
using namespace boost::asio::ip;
Client::Client(ConfigFile* config) : m_Socket(m_IOService)
Client::Client(ConfigFile* config)
{
Network::initialize();
@@ -12,13 +9,11 @@ Client::Client(ConfigFile* config) : m_Socket(m_IOService)
// Init timer
m_TimeSinceSentInputs = std::clock();
// Default is local host
std::string address = config->Get<std::string>("Networking.Address", "127.0.0.1");
int port = config->Get<int>("Networking.Port", 27666);
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port);
address = config->Get<std::string>("Networking.Address", "127.0.0.1");
port = config->Get<int>("Networking.Port", 27666);
// Set up network stream
m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter");
m_SendInputIntervalMs = config->Get<int>("Networking.SendInputIntervalMs", 33);
}
Client::~Client()
@@ -33,8 +28,6 @@ void Client::Start(World* world, EventBroker* eventBroker)
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
m_Socket.connect(m_ReceiverEndpoint);
LOG_INFO("I am client. BIP BOP");
}
@@ -54,17 +47,6 @@ void Client::Update()
Network::Update();
}
void Client::readFromServer()
{
while (m_Socket.available()) {
bytesRead = receive(readBuf);
if (bytesRead > 0) {
Packet packet(readBuf, bytesRead);
parseMessageType(packet);
}
}
}
void Client::parseMessageType(Packet& packet)
{
int messageType = packet.ReadPrimitive<int>();
@@ -258,40 +240,6 @@ void Client::parseSnapshot(Packet& packet)
}
}
int Client::receive(char* data)
{
boost::system::error_code error;
int bytesReceived = m_Socket.receive_from(boost
::asio::buffer((void*)data, INPUTSIZE),
m_ReceiverEndpoint,
0, error);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataReceived += bytesReceived;
m_NetworkData.DataReceivedThisInterval += bytesReceived;
m_NetworkData.AmountOfMessagesReceived++;
}
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
}
return bytesReceived;
}
void Client::send(Packet& packet)
{
m_Socket.send_to(boost::asio::buffer(
packet.Data(),
packet.Size()),
m_ReceiverEndpoint, 0);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
m_NetworkData.AmountOfMessagesSent++;
}
}
void Client::connect()
{
Packet packet(MessageType::Connect, m_SendPacketID);
@@ -457,7 +405,6 @@ void Client::insertIntoServerClientMaps(EntityID serverEntityID, EntityID client
{
m_ServerIDToClientID.insert(std::make_pair(serverEntityID, clientEntityID));
m_ClientIDToServerID.insert(std::make_pair(clientEntityID, serverEntityID));
}
void Client::deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID)
+54 -2
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@@ -1,12 +1,64 @@
#include "Network/HybridClient.h"
using namespace boost::asio::ip;
HybridClient::HybridClient(ConfigFile * config) : Client(config)
HybridClient::HybridClient(ConfigFile * config) : Client(config), m_Socket(m_IOService)
{
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port);
}
HybridClient::~HybridClient()
{
}
void HybridClient::Start(World* world, EventBroker* eventBroker)
{
Client::Start(world, eventBroker);
m_Socket.connect(m_ReceiverEndpoint);
}
void HybridClient::readFromServer()
{
while (m_Socket.available()) {
bytesRead = receive(readBuf);
if (bytesRead > 0) {
Packet packet(readBuf, bytesRead);
parseMessageType(packet);
}
}
}
int HybridClient::receive(char* data)
{
boost::system::error_code error;
int bytesReceived = m_Socket.receive_from(boost
::asio::buffer((void*)data, INPUTSIZE),
m_ReceiverEndpoint,
0, error);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataReceived += bytesReceived;
m_NetworkData.DataReceivedThisInterval += bytesReceived;
m_NetworkData.AmountOfMessagesReceived++;
}
if (error) {
//LOG_ERROR("receive: %s", error.message().c_str());
}
return bytesReceived;
}
void HybridClient::send(Packet& packet)
{
m_Socket.send_to(boost::asio::buffer(
packet.Data(),
packet.Size()),
m_ReceiverEndpoint, 0);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
m_NetworkData.AmountOfMessagesSent++;
}
}
+203
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@@ -0,0 +1,203 @@
#include "Network/HybridServer.h"
HybridServer::HybridServer()
{
m_Socket = std::unique_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 27666)));
}
HybridServer::~HybridServer()
{ }
void HybridServer::readFromClients()
{
while (m_Socket->available()) {
try {
bytesRead = receive(readBuffer);
Packet packet(readBuffer, bytesRead);
parseMessageType(packet);
} catch (const std::exception& err) {
//LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
}
}
std::clock_t currentTime = std::clock();
// Send snapshot
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
sendSnapshot();
previousSnapshotMessage = currentTime;
}
// Send pings each
if (pingIntervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
sendPing();
previousePingMessage = currentTime;
}
// Time out logic
if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
checkForTimeOuts();
timOutTimer = currentTime;
}
}
void HybridServer::parseClientPing()
{
LOG_INFO("%i: Parsing ping", m_PacketID);
PlayerID player = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
if (player == -1) {
return;
}
// Return ping
Packet packet(MessageType::Ping, m_ConnectedPlayers[player].PacketID);
packet.WriteString("Ping received");
send(packet);
}
void HybridServer::parsePing()
{
for (int i = 0; i < m_ConnectedPlayers.size(); i++) {
if (m_ConnectedPlayers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
m_ConnectedPlayers[i].StopTime = std::clock();
break;
}
}
}
void HybridServer::parseDisconnect()
{
LOG_INFO("%i: Parsing disconnect", m_PacketID);
for (auto& kv : m_ConnectedPlayers) {
if (kv.second.Endpoint.address() == m_ReceiverEndpoint.address() &&
kv.second.Endpoint.port() == m_ReceiverEndpoint.port()) {
disconnect(kv.first);
break;
}
}
}
void HybridServer::parseConnect(Packet& packet)
{
LOG_INFO("Parsing connections");
// Check if player is already connected
if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
return;
}
// Create a new player
PlayerDefinition pd;
pd.EntityID = 0; // Overlook this
pd.Endpoint = m_ReceiverEndpoint;
pd.Name = packet.ReadString();
pd.PacketID = 0;
pd.StopTime = std::clock();
m_ConnectedPlayers[m_NextPlayerID++] = pd;
LOG_INFO("Spectator \"%s\" connected on IP: %s", pd.Name.c_str(), pd.Endpoint.address().to_string().c_str());
// Send a message to the player that connected
Packet connnectPacket(MessageType::Connect, pd.PacketID);
send(connnectPacket);
// Send notification that a player has connected
Packet notificationPacket(MessageType::PlayerConnected);
broadcast(notificationPacket);
}
void HybridServer::parseOnInputCommand(Packet& packet)
{
PlayerID player = -1;
// Check which player it was who sent the message
player = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
if (player != -1) {
while (packet.DataReadSize() < packet.Size()) {
Events::InputCommand e;
e.Command = packet.ReadString();
e.PlayerID = player; // Set correct player id
e.Player = EntityWrapper(m_World, m_ConnectedPlayers.at(player).EntityID);
e.Value = packet.ReadPrimitive<float>();
m_EventBroker->Publish(e);
LOG_INFO("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
}
}
}
void HybridServer::parsePlayerTransform(Packet& packet)
{
glm::vec3 position;
glm::vec3 orientation;
position.x = packet.ReadPrimitive<float>();
position.y = packet.ReadPrimitive<float>();
position.z = packet.ReadPrimitive<float>();
orientation.x = packet.ReadPrimitive<float>();
orientation.y = packet.ReadPrimitive<float>();
orientation.z = packet.ReadPrimitive<float>();
PlayerID playerID = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
EntityWrapper player(m_World, m_ConnectedPlayers.at(playerID).EntityID);
if (player.Valid()) {
player["Transform"]["Position"] = position;
player["Transform"]["Orientation"] = orientation;
}
}
void HybridServer::send(Packet& packet, PlayerDefinition & playerDefinition)
{
try {
int bytesSent = m_Socket->send_to(
boost::asio::buffer(packet.Data(), packet.Size()),
playerDefinition.Endpoint,
0);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
m_NetworkData.AmountOfMessagesSent++;
}
} catch (const boost::system::system_error& e) {
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
}
}
// Send back to endpoint of received packet
void HybridServer::send(Packet & packet)
{
m_Socket->send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
m_ReceiverEndpoint,
0);
if (isReadingData) {
// Network Debug data
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
}
}
int HybridServer::receive(char * data)
{
unsigned int length = m_Socket->receive_from(
boost::asio::buffer((void*)data
, INPUTSIZE)
, m_ReceiverEndpoint, 0);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataReceived += length;
m_NetworkData.DataReceivedThisInterval += length;
m_NetworkData.AmountOfMessagesReceived++;
}
return length;
}
PlayerID HybridServer::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
{
for (auto& kv : m_ConnectedPlayers) {
if (kv.second.Endpoint.address() == endpoint.address() &&
kv.second.Endpoint.port() == endpoint.port()) {
return kv.first;
}
}
return -1;
}
+3 -205
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@@ -1,19 +1,16 @@
#include "Network/Server.h"
Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 27666))
Server::Server()
{
Network::initialize();
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
snapshotInterval = 1000 * config->Get<float>("Networking.SnapshotInterval", 0.05);
pingIntervalMs = config->Get<float>("Networking.PingIntervalMs", 1000);
}
Server::~Server()
{
}
void Server::Start(World* world, EventBroker* eventBroker)
{
m_World = world;
@@ -36,41 +33,9 @@ void Server::Update()
}
void Server::readFromClients()
{
while (m_Socket.available()) {
try {
bytesRead = receive(readBuffer);
Packet packet(readBuffer, bytesRead);
parseMessageType(packet);
} catch (const std::exception& err) {
//LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
}
}
std::clock_t currentTime = std::clock();
// Send snapshot
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
sendSnapshot();
previousSnapshotMessage = currentTime;
}
// Send pings each
if (pingIntervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
sendPing();
previousePingMessage = currentTime;
}
// Time out logic
if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
checkForTimeOuts();
timOutTimer = currentTime;
}
}
void Server::parseMessageType(Packet& packet)
{
int messageType = packet.ReadPrimitive<int>(); // Read what type off message was sent from server
// Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
@@ -103,60 +68,11 @@ void Server::parseMessageType(Packet& packet)
}
}
int Server::receive(char * data)
{
unsigned int length = m_Socket.receive_from(
boost::asio::buffer((void*)data
, INPUTSIZE)
, m_ReceiverEndpoint, 0);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataReceived += length;
m_NetworkData.DataReceivedThisInterval += length;
m_NetworkData.AmountOfMessagesReceived++;
}
return length;
}
void Server::send(PlayerID player, Packet& packet)
{
try {
int bytesSent = m_Socket.send_to(
boost::asio::buffer(packet.Data(), packet.Size()),
m_ConnectedPlayers[player].Endpoint,
0);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
m_NetworkData.AmountOfMessagesSent++;
}
} catch (const boost::system::system_error& e) {
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
m_ConnectedPlayers[player].Endpoint = boost::asio::ip::udp::endpoint();
}
}
void Server::send(Packet & packet)
{
m_Socket.send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
m_ReceiverEndpoint,
0);
if (isReadingData) {
// Network Debug data
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
}
}
void Server::broadcast(Packet& packet)
{
for (auto& kv : m_ConnectedPlayers) {
packet.ChangePacketID(kv.second.PacketID);
send(kv.first, packet);
send(packet, kv.second);
}
}
@@ -259,24 +175,6 @@ void Server::disconnect(PlayerID playerID)
m_ConnectedPlayers.erase(playerID);
}
void Server::parseOnInputCommand(Packet& packet)
{
PlayerID player = -1;
// Check which player it was who sent the message
player = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
if (player != -1) {
while (packet.DataReadSize() < packet.Size()) {
Events::InputCommand e;
e.Command = packet.ReadString();
e.PlayerID = player; // Set correct player id
e.Player = EntityWrapper(m_World, m_ConnectedPlayers.at(player).EntityID);
e.Value = packet.ReadPrimitive<float>();
m_EventBroker->Publish(e);
LOG_INFO("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
}
}
}
void Server::parseOnPlayerDamage(Packet & packet)
{
Events::PlayerDamage e;
@@ -286,75 +184,6 @@ void Server::parseOnPlayerDamage(Packet & packet)
//LOG_DEBUG("Server::parseOnPlayerDamage: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str());
}
void Server::parseConnect(Packet& packet)
{
LOG_INFO("Parsing connections");
// Check if player is already connected
if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
return;
}
for (auto& kv : m_ConnectedPlayers) {
if (kv.second.Endpoint.address() == m_ReceiverEndpoint.address() &&
kv.second.Endpoint.port() == m_ReceiverEndpoint.port()) {
// Already connected
return;
}
}
// Create a new player
PlayerDefinition pd;
pd.EntityID = 0; // Overlook this
pd.Endpoint = m_ReceiverEndpoint;
pd.Name = packet.ReadString();
pd.PacketID = 0;
pd.StopTime = std::clock();
m_ConnectedPlayers[m_NextPlayerID++] = pd;
LOG_INFO("Spectator \"%s\" connected on IP: %s", pd.Name.c_str(), pd.Endpoint.address().to_string().c_str());
// Send a message to the player that connected
Packet connnectPacket(MessageType::Connect, pd.PacketID);
send(connnectPacket);
// Send notification that a player has connected
Packet notificationPacket(MessageType::PlayerConnected);
broadcast(notificationPacket);
}
void Server::parseDisconnect()
{
LOG_INFO("%i: Parsing disconnect", m_PacketID);
for (auto& kv : m_ConnectedPlayers) {
if (kv.second.Endpoint.address() == m_ReceiverEndpoint.address() &&
kv.second.Endpoint.port() == m_ReceiverEndpoint.port()) {
disconnect(kv.first);
break;
}
}
}
void Server::parseClientPing()
{
LOG_INFO("%i: Parsing ping", m_PacketID);
PlayerID player = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
if (player == -1) {
return;
}
// Return ping
Packet packet(MessageType::Ping, m_ConnectedPlayers[player].PacketID);
packet.WriteString("Ping received");
send(packet);
}
void Server::parsePing()
{
for (int i = 0; i < m_ConnectedPlayers.size(); i++) {
if (m_ConnectedPlayers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
m_ConnectedPlayers[i].StopTime = std::clock();
break;
}
}
}
void Server::identifyPacketLoss()
{
// if no packets lost, difference should be equal to 1
@@ -371,17 +200,6 @@ void Server::kick(PlayerID player)
send(packet);
}
PlayerID Server::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
{
for (auto& kv : m_ConnectedPlayers) {
if (kv.second.Endpoint.address() == endpoint.address() &&
kv.second.Endpoint.port() == endpoint.port()) {
return kv.first;
}
}
return -1;
}
bool Server::OnInputCommand(const Events::InputCommand & e)
{
//LOG_DEBUG("Server::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
@@ -408,7 +226,7 @@ bool Server::OnPlayerSpawned(const Events::PlayerSpawned & e)
packet.WritePrimitive<EntityID>(e.Spawner.ID);
// We don't send PlayerID here because it will always be set to -1
packet.WriteString(m_ConnectedPlayers[e.PlayerID].Name);
send(e.PlayerID, packet);
send(packet, m_ConnectedPlayers[e.PlayerID]);
return false;
}
@@ -432,23 +250,3 @@ bool Server::OnComponentDeleted(const Events::ComponentDeleted & e)
}
return false;
}
void Server::parsePlayerTransform(Packet& packet)
{
glm::vec3 position;
glm::vec3 orientation;
position.x = packet.ReadPrimitive<float>();
position.y = packet.ReadPrimitive<float>();
position.z = packet.ReadPrimitive<float>();
orientation.x = packet.ReadPrimitive<float>();
orientation.y = packet.ReadPrimitive<float>();
orientation.z = packet.ReadPrimitive<float>();
PlayerID playerID = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
EntityWrapper player(m_World, m_ConnectedPlayers.at(playerID).EntityID);
if (player.Valid()) {
player["Transform"]["Position"] = position;
player["Transform"]["Orientation"] = orientation;
}
}
+48
View File
@@ -0,0 +1,48 @@
#include "Network/TCPClient.h"
using namespace boost::asio::ip;
TCPClient::TCPClient(ConfigFile * config) : Client(config)
{
m_Endpoint = tcp::endpoint(boost::asio::ip::address::from_string(address), port);
m_Socket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService));
}
TCPClient::~TCPClient()
{
}
void TCPClient::Start(World * world, EventBroker * eventBroker)
{
Client::Start(world, eventBroker);
boost::system::error_code error = boost::asio::error::host_not_found;
while (error) {
m_Socket->close();
m_Socket->connect(m_Endpoint,error);
LOG_INFO(error.message().c_str());
}
}
void TCPClient::readFromServer()
{
}
int TCPClient::receive(char * data)
{
return 0;
}
void TCPClient::send(Packet & packet)
{
m_Socket->send(boost::asio::buffer(
packet.Data(),
packet.Size()));
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
m_NetworkData.AmountOfMessagesSent++;
}
}
+148
View File
@@ -0,0 +1,148 @@
#include "Network/TCPServer.h"
using namespace boost::asio::ip;
TCPServer::TCPServer()
{
acceptor = std::unique_ptr<tcp::acceptor>(new tcp::acceptor(m_IOService, tcp::endpoint(tcp::v4(), 27666)));
}
TCPServer::~TCPServer()
{
}
void TCPServer::Start(World* world, EventBroker* eventBroker)
{
Server::Start(world, eventBroker);
}
void TCPServer::readFromClients()
{
acceptNewConnections();
for (auto& kv : m_ConnectedPlayers) {
while (kv.second.TCPSocket->available()) {
try {
bytesRead = receive(readBuffer, *kv.second.TCPSocket);
lastReceivedSocket = kv.second.TCPSocket;
Packet packet(readBuffer, bytesRead);
parseMessageType(packet);
} catch (const std::exception& err) {
//LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
}
}
}
std::clock_t currentTime = std::clock();
// Send snapshot
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
sendSnapshot();
previousSnapshotMessage = currentTime;
}
// Send pings each
if (pingIntervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
sendPing();
previousePingMessage = currentTime;
}
// Time out logic
if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
checkForTimeOuts();
timOutTimer = currentTime;
}
}
void TCPServer::acceptNewConnections()
{
boost::shared_ptr<tcp::socket> newSocket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService));
m_IOService.poll();
acceptor->async_accept(*newSocket,
boost::bind(&TCPServer::handle_accept, this, newSocket,
boost::asio::placeholders::error));
}
void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket, const boost::system::error_code& error)
{
if (!error) {
// Add tcp socket to connections
PlayerDefinition pd;
pd.StopTime = std::clock();
pd.TCPSocket = socket;
m_ConnectedPlayers[m_NextPlayerID++] = pd;
}
}
void TCPServer::parseClientPing()
{
}
void TCPServer::parsePing()
{
}
void TCPServer::parseDisconnect()
{
}
void TCPServer::parseConnect(Packet & packet)
{
}
void TCPServer::parseOnInputCommand(Packet & packet)
{
}
void TCPServer::parsePlayerTransform(Packet & packet)
{
}
void TCPServer::send(Packet & packet, PlayerDefinition & playerDefinition)
{
try {
int bytesSent = playerDefinition.TCPSocket->send(
boost::asio::buffer(packet.Data(), packet.Size()),
0);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
m_NetworkData.AmountOfMessagesSent++;
}
} catch (const boost::system::system_error& e) {
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
}
}
void TCPServer::send(Packet & packet)
{
lastReceivedSocket->send(
boost::asio::buffer(
packet.Data(),
packet.Size()),
0);
if (isReadingData) {
// Network Debug data
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
}
}
//boost::shared_ptr<boost::asio::ip::tcp::socket> socket
int TCPServer::receive(char * data,boost::asio::ip::tcp::socket& socket)
{
unsigned int length = socket.read_some(
boost::asio::buffer((void*)data, INPUTSIZE));
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataReceived += length;
m_NetworkData.DataReceivedThisInterval += length;
m_NetworkData.AmountOfMessagesReceived++;
}
return length;
}
PlayerID TCPServer::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
{
return PlayerID();
}
+2 -2
View File
@@ -181,11 +181,11 @@ void Game::networkFunction()
bool isServer = m_Config->Get<bool>("Networking.IsServer", false);
if (!isServer) {
m_IsClientOrServer = true;
m_ClientOrServer = new HybridClient(m_Config);
m_ClientOrServer = new TCPClient(m_Config);
}
if (isServer) {
m_IsClientOrServer = true;
m_ClientOrServer = new Server();
m_ClientOrServer = new TCPServer();
}
m_ClientOrServer->Start(m_World, m_EventBroker);