WIP Reliable message

This commit is contained in:
Jocke
2016-02-04 15:49:04 +01:00
parent 7bf4f5c30e
commit 9232b24a7b
15 changed files with 580 additions and 294 deletions
+5 -8
View File
@@ -30,11 +30,9 @@ public:
void Start(World* world, EventBroker* eventBroker) override;
void Update() override;
protected:
// Assio UDP logic
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService;
boost::asio::ip::udp::socket m_Socket;
// Save for children
std::string address;
int port = 0;
// Sending message to server logic
int bytesRead = -1;
char readBuf[INPUTSIZE] = { 0 };
@@ -68,9 +66,8 @@ protected:
std::vector<Events::InputCommand> m_InputCommandBuffer;
// Private member functions
void readFromServer();
int receive(char* data);
void send(Packet& packet);
virtual void send(Packet& packet) = 0;
virtual void readFromServer() = 0;
void connect();
void disconnect();
void parseMessageType(Packet& packet);
+10
View File
@@ -9,6 +9,16 @@ class HybridClient : public Client
public:
HybridClient(ConfigFile* config);
~HybridClient();
void Start(World* world, EventBroker* eventBroker);
private:
// Assio UDP logic
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService;
boost::asio::ip::udp::socket m_Socket;
void readFromServer();
int receive(char * data);
void send(Packet & packet);
};
#endif
+30
View File
@@ -0,0 +1,30 @@
#ifndef HybridServer_h__
#define HybridServer_h__
#include "Server.h"
#include <boost/asio/ip/udp.hpp>
class HybridServer : public Server
{
public:
HybridServer();
~HybridServer();
private:
// UDP logic
boost::asio::io_service m_IOService;
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
void readFromClients();
void parseClientPing();
void parsePing();
void parseDisconnect();
void parseConnect(Packet & packet);
void parseOnInputCommand(Packet & packet);
void parsePlayerTransform(Packet & packet);
void send(Packet & packet, PlayerDefinition & playerDefinition);
void send(Packet & packet);
int receive(char * data);
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
};
#endif
@@ -2,6 +2,7 @@
#define PlayerDefinition_h__
#include <string>
#include "../Core/Entity.h"
#include <boost/asio.hpp>
struct PlayerDefinition {
::EntityID EntityID = EntityID_Invalid;
@@ -9,6 +10,8 @@ struct PlayerDefinition {
boost::asio::ip::udp::endpoint Endpoint;
unsigned int PacketID;
std::clock_t StopTime;
// use for tcp connections
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
};
#endif
+15 -20
View File
@@ -5,7 +5,6 @@
#include <ctime>
#include <glm/common.hpp>
#include <boost/asio/ip/udp.hpp>
#include "Network/MessageType.h"
#include "Network/PlayerDefinition.h"
@@ -18,7 +17,6 @@
#include "Core/EPlayerSpawned.h"
#include "Core/EEntityDeleted.h"
#include "Core/EComponentDeleted.h"
class Server : public Network
{
public:
@@ -26,12 +24,9 @@ public:
~Server();
void Start(World* m_world, EventBroker *eventBroker) override;
void Update() override;
private:
// UDP logic
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService;
boost::asio::ip::udp::socket m_Socket;
protected:
template<class T>
T m_ReceiverEndpoint;
// Sending messages to client logic
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
// HACK: Fix INPUTSIZE
@@ -41,12 +36,12 @@ private:
std::clock_t previousePingMessage = std::clock();
std::clock_t previousSnapshotMessage = std::clock();
std::clock_t timOutTimer = std::clock();
// How often we send messages (milliseconds)
int pingIntervalMs;
int snapshotInterval;
int checkTimeOutInterval = 100;
int m_NextPlayerID = 0;
//Timers
std::clock_t m_StartPingTime;
@@ -59,10 +54,7 @@ private:
PacketID m_PreviousPacketID = 0;
// Private member functions
int receive(char* data);
void readFromClients();
void send(PlayerID player, Packet& packet);
void send(Packet& packet);
//int receive(char* data);
void broadcast(Packet& packet);
void sendSnapshot();
void addChildrenToPacket(Packet& packet, EntityID entityID);
@@ -70,15 +62,18 @@ private:
void checkForTimeOuts();
void disconnect(PlayerID playerID);
void parseMessageType(Packet& packet);
void parseOnInputCommand(Packet& packet);
void parseOnPlayerDamage(Packet& packet);
void parseConnect(Packet& packet);
void parseDisconnect();
void parseClientPing();
void parsePing();
void identifyPacketLoss();
void kick(PlayerID player);
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
// Pure virtual functions
virtual void parseOnInputCommand(Packet& packet) = 0;
virtual void readFromClients() = 0;
virtual void send(Packet& packet, PlayerDefinition & playerDefinition) = 0;
virtual void send(Packet& packet) = 0;
virtual void parseConnect(Packet& packet) = 0;
virtual void parseDisconnect() = 0;
virtual void parseClientPing() = 0;
virtual void parsePing() = 0;
// Debug event
EventRelay<Server, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
@@ -88,7 +83,7 @@ private:
bool OnEntityDeleted(const Events::EntityDeleted& e);
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
bool OnComponentDeleted(const Events::ComponentDeleted& e);
void parsePlayerTransform(Packet& packet);
virtual void parsePlayerTransform(Packet& packet) = 0;
};
#endif
+16
View File
@@ -1,7 +1,23 @@
#ifndef TCPClient_h__
#define TCPClient_h__
#include "Client.h"
class TCPClient : public Client
{
public:
TCPClient(ConfigFile* config);
~TCPClient();
void Start(World* world, EventBroker* eventBroker);
private:
// Assio TCP logic
boost::asio::ip::tcp::endpoint m_Endpoint;
boost::asio::io_service m_IOService;
boost::shared_ptr<boost::asio::ip::tcp::socket> m_Socket;
void readFromServer();
int receive(char * data);
void send(Packet & packet);
};
#endif
+37
View File
@@ -0,0 +1,37 @@
#ifndef TCPServer_h__
#define TCPServer_h__
#include "Server.h"
class TCPServer : public Server
{
public:
TCPServer();
~TCPServer();
private:
// TCP logic
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService;
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
void Start(World* world, EventBroker* eventBroker);
void readFromClients();
void acceptNewConnections();
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket, const boost::system::error_code & error);
void parseDisconnect();
void parseConnect(Packet & packet);
///// Implement method to get which player it was
void parseClientPing();
void parsePing();
void parseOnInputCommand(Packet & packet);
void parsePlayerTransform(Packet & packet);
/////////////////////////
void send(Packet & packet, PlayerDefinition & playerDefinition);
void send(Packet & packet);
int receive(char * data, boost::asio::ip::tcp::socket& socket);
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
};
#endif