WIP Reliable message

This commit is contained in:
Jocke
2016-02-04 15:49:04 +01:00
parent 7bf4f5c30e
commit 9232b24a7b
15 changed files with 580 additions and 294 deletions
+15 -20
View File
@@ -5,7 +5,6 @@
#include <ctime>
#include <glm/common.hpp>
#include <boost/asio/ip/udp.hpp>
#include "Network/MessageType.h"
#include "Network/PlayerDefinition.h"
@@ -18,7 +17,6 @@
#include "Core/EPlayerSpawned.h"
#include "Core/EEntityDeleted.h"
#include "Core/EComponentDeleted.h"
class Server : public Network
{
public:
@@ -26,12 +24,9 @@ public:
~Server();
void Start(World* m_world, EventBroker *eventBroker) override;
void Update() override;
private:
// UDP logic
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService;
boost::asio::ip::udp::socket m_Socket;
protected:
template<class T>
T m_ReceiverEndpoint;
// Sending messages to client logic
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
// HACK: Fix INPUTSIZE
@@ -41,12 +36,12 @@ private:
std::clock_t previousePingMessage = std::clock();
std::clock_t previousSnapshotMessage = std::clock();
std::clock_t timOutTimer = std::clock();
// How often we send messages (milliseconds)
int pingIntervalMs;
int snapshotInterval;
int checkTimeOutInterval = 100;
int m_NextPlayerID = 0;
//Timers
std::clock_t m_StartPingTime;
@@ -59,10 +54,7 @@ private:
PacketID m_PreviousPacketID = 0;
// Private member functions
int receive(char* data);
void readFromClients();
void send(PlayerID player, Packet& packet);
void send(Packet& packet);
//int receive(char* data);
void broadcast(Packet& packet);
void sendSnapshot();
void addChildrenToPacket(Packet& packet, EntityID entityID);
@@ -70,15 +62,18 @@ private:
void checkForTimeOuts();
void disconnect(PlayerID playerID);
void parseMessageType(Packet& packet);
void parseOnInputCommand(Packet& packet);
void parseOnPlayerDamage(Packet& packet);
void parseConnect(Packet& packet);
void parseDisconnect();
void parseClientPing();
void parsePing();
void identifyPacketLoss();
void kick(PlayerID player);
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
// Pure virtual functions
virtual void parseOnInputCommand(Packet& packet) = 0;
virtual void readFromClients() = 0;
virtual void send(Packet& packet, PlayerDefinition & playerDefinition) = 0;
virtual void send(Packet& packet) = 0;
virtual void parseConnect(Packet& packet) = 0;
virtual void parseDisconnect() = 0;
virtual void parseClientPing() = 0;
virtual void parsePing() = 0;
// Debug event
EventRelay<Server, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
@@ -88,7 +83,7 @@ private:
bool OnEntityDeleted(const Events::EntityDeleted& e);
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
bool OnComponentDeleted(const Events::ComponentDeleted& e);
void parsePlayerTransform(Packet& packet);
virtual void parsePlayerTransform(Packet& packet) = 0;
};
#endif