WIP Reliable message

This commit is contained in:
Jocke
2016-02-04 15:49:04 +01:00
parent 7bf4f5c30e
commit 9232b24a7b
15 changed files with 580 additions and 294 deletions
+203
View File
@@ -0,0 +1,203 @@
#include "Network/HybridServer.h"
HybridServer::HybridServer()
{
m_Socket = std::unique_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 27666)));
}
HybridServer::~HybridServer()
{ }
void HybridServer::readFromClients()
{
while (m_Socket->available()) {
try {
bytesRead = receive(readBuffer);
Packet packet(readBuffer, bytesRead);
parseMessageType(packet);
} catch (const std::exception& err) {
//LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
}
}
std::clock_t currentTime = std::clock();
// Send snapshot
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
sendSnapshot();
previousSnapshotMessage = currentTime;
}
// Send pings each
if (pingIntervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
sendPing();
previousePingMessage = currentTime;
}
// Time out logic
if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
checkForTimeOuts();
timOutTimer = currentTime;
}
}
void HybridServer::parseClientPing()
{
LOG_INFO("%i: Parsing ping", m_PacketID);
PlayerID player = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
if (player == -1) {
return;
}
// Return ping
Packet packet(MessageType::Ping, m_ConnectedPlayers[player].PacketID);
packet.WriteString("Ping received");
send(packet);
}
void HybridServer::parsePing()
{
for (int i = 0; i < m_ConnectedPlayers.size(); i++) {
if (m_ConnectedPlayers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
m_ConnectedPlayers[i].StopTime = std::clock();
break;
}
}
}
void HybridServer::parseDisconnect()
{
LOG_INFO("%i: Parsing disconnect", m_PacketID);
for (auto& kv : m_ConnectedPlayers) {
if (kv.second.Endpoint.address() == m_ReceiverEndpoint.address() &&
kv.second.Endpoint.port() == m_ReceiverEndpoint.port()) {
disconnect(kv.first);
break;
}
}
}
void HybridServer::parseConnect(Packet& packet)
{
LOG_INFO("Parsing connections");
// Check if player is already connected
if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
return;
}
// Create a new player
PlayerDefinition pd;
pd.EntityID = 0; // Overlook this
pd.Endpoint = m_ReceiverEndpoint;
pd.Name = packet.ReadString();
pd.PacketID = 0;
pd.StopTime = std::clock();
m_ConnectedPlayers[m_NextPlayerID++] = pd;
LOG_INFO("Spectator \"%s\" connected on IP: %s", pd.Name.c_str(), pd.Endpoint.address().to_string().c_str());
// Send a message to the player that connected
Packet connnectPacket(MessageType::Connect, pd.PacketID);
send(connnectPacket);
// Send notification that a player has connected
Packet notificationPacket(MessageType::PlayerConnected);
broadcast(notificationPacket);
}
void HybridServer::parseOnInputCommand(Packet& packet)
{
PlayerID player = -1;
// Check which player it was who sent the message
player = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
if (player != -1) {
while (packet.DataReadSize() < packet.Size()) {
Events::InputCommand e;
e.Command = packet.ReadString();
e.PlayerID = player; // Set correct player id
e.Player = EntityWrapper(m_World, m_ConnectedPlayers.at(player).EntityID);
e.Value = packet.ReadPrimitive<float>();
m_EventBroker->Publish(e);
LOG_INFO("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
}
}
}
void HybridServer::parsePlayerTransform(Packet& packet)
{
glm::vec3 position;
glm::vec3 orientation;
position.x = packet.ReadPrimitive<float>();
position.y = packet.ReadPrimitive<float>();
position.z = packet.ReadPrimitive<float>();
orientation.x = packet.ReadPrimitive<float>();
orientation.y = packet.ReadPrimitive<float>();
orientation.z = packet.ReadPrimitive<float>();
PlayerID playerID = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
EntityWrapper player(m_World, m_ConnectedPlayers.at(playerID).EntityID);
if (player.Valid()) {
player["Transform"]["Position"] = position;
player["Transform"]["Orientation"] = orientation;
}
}
void HybridServer::send(Packet& packet, PlayerDefinition & playerDefinition)
{
try {
int bytesSent = m_Socket->send_to(
boost::asio::buffer(packet.Data(), packet.Size()),
playerDefinition.Endpoint,
0);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
m_NetworkData.AmountOfMessagesSent++;
}
} catch (const boost::system::system_error& e) {
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
}
}
// Send back to endpoint of received packet
void HybridServer::send(Packet & packet)
{
m_Socket->send_to(
boost::asio::buffer(
packet.Data(),
packet.Size()),
m_ReceiverEndpoint,
0);
if (isReadingData) {
// Network Debug data
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
}
}
int HybridServer::receive(char * data)
{
unsigned int length = m_Socket->receive_from(
boost::asio::buffer((void*)data
, INPUTSIZE)
, m_ReceiverEndpoint, 0);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataReceived += length;
m_NetworkData.DataReceivedThisInterval += length;
m_NetworkData.AmountOfMessagesReceived++;
}
return length;
}
PlayerID HybridServer::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
{
for (auto& kv : m_ConnectedPlayers) {
if (kv.second.Endpoint.address() == endpoint.address() &&
kv.second.Endpoint.port() == endpoint.port()) {
return kv.first;
}
}
return -1;
}