WIP Reliable message
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@@ -1,19 +1,16 @@
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#include "Network/Server.h"
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Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 27666))
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Server::Server()
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{
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Network::initialize();
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ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
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snapshotInterval = 1000 * config->Get<float>("Networking.SnapshotInterval", 0.05);
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pingIntervalMs = config->Get<float>("Networking.PingIntervalMs", 1000);
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}
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Server::~Server()
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{
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}
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void Server::Start(World* world, EventBroker* eventBroker)
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{
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m_World = world;
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@@ -36,41 +33,9 @@ void Server::Update()
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}
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void Server::readFromClients()
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{
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while (m_Socket.available()) {
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try {
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bytesRead = receive(readBuffer);
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Packet packet(readBuffer, bytesRead);
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parseMessageType(packet);
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} catch (const std::exception& err) {
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//LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
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}
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}
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std::clock_t currentTime = std::clock();
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// Send snapshot
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if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
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sendSnapshot();
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previousSnapshotMessage = currentTime;
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}
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// Send pings each
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if (pingIntervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
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sendPing();
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previousePingMessage = currentTime;
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}
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// Time out logic
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if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
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checkForTimeOuts();
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timOutTimer = currentTime;
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}
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}
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void Server::parseMessageType(Packet& packet)
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{
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int messageType = packet.ReadPrimitive<int>(); // Read what type off message was sent from server
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// Read packet ID
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
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@@ -103,60 +68,11 @@ void Server::parseMessageType(Packet& packet)
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}
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}
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int Server::receive(char * data)
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{
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unsigned int length = m_Socket.receive_from(
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boost::asio::buffer((void*)data
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, INPUTSIZE)
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, m_ReceiverEndpoint, 0);
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// Network Debug data
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if (isReadingData) {
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m_NetworkData.TotalDataReceived += length;
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m_NetworkData.DataReceivedThisInterval += length;
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m_NetworkData.AmountOfMessagesReceived++;
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}
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return length;
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}
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void Server::send(PlayerID player, Packet& packet)
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{
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try {
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int bytesSent = m_Socket.send_to(
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boost::asio::buffer(packet.Data(), packet.Size()),
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m_ConnectedPlayers[player].Endpoint,
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0);
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// Network Debug data
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if (isReadingData) {
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m_NetworkData.TotalDataSent += packet.Size();
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m_NetworkData.DataSentThisInterval += packet.Size();
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m_NetworkData.AmountOfMessagesSent++;
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}
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} catch (const boost::system::system_error& e) {
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// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
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m_ConnectedPlayers[player].Endpoint = boost::asio::ip::udp::endpoint();
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}
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}
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void Server::send(Packet & packet)
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{
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m_Socket.send_to(
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boost::asio::buffer(
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packet.Data(),
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packet.Size()),
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m_ReceiverEndpoint,
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0);
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if (isReadingData) {
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// Network Debug data
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m_NetworkData.TotalDataSent += packet.Size();
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m_NetworkData.DataSentThisInterval += packet.Size();
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}
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}
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void Server::broadcast(Packet& packet)
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{
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for (auto& kv : m_ConnectedPlayers) {
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packet.ChangePacketID(kv.second.PacketID);
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send(kv.first, packet);
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send(packet, kv.second);
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}
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}
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@@ -259,24 +175,6 @@ void Server::disconnect(PlayerID playerID)
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m_ConnectedPlayers.erase(playerID);
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}
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void Server::parseOnInputCommand(Packet& packet)
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{
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PlayerID player = -1;
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// Check which player it was who sent the message
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player = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
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if (player != -1) {
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while (packet.DataReadSize() < packet.Size()) {
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Events::InputCommand e;
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e.Command = packet.ReadString();
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e.PlayerID = player; // Set correct player id
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e.Player = EntityWrapper(m_World, m_ConnectedPlayers.at(player).EntityID);
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e.Value = packet.ReadPrimitive<float>();
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m_EventBroker->Publish(e);
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LOG_INFO("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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}
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}
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}
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void Server::parseOnPlayerDamage(Packet & packet)
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{
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Events::PlayerDamage e;
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@@ -286,75 +184,6 @@ void Server::parseOnPlayerDamage(Packet & packet)
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//LOG_DEBUG("Server::parseOnPlayerDamage: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str());
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}
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void Server::parseConnect(Packet& packet)
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{
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LOG_INFO("Parsing connections");
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// Check if player is already connected
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if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
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return;
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}
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for (auto& kv : m_ConnectedPlayers) {
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if (kv.second.Endpoint.address() == m_ReceiverEndpoint.address() &&
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kv.second.Endpoint.port() == m_ReceiverEndpoint.port()) {
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// Already connected
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return;
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}
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}
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// Create a new player
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PlayerDefinition pd;
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pd.EntityID = 0; // Overlook this
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pd.Endpoint = m_ReceiverEndpoint;
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pd.Name = packet.ReadString();
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pd.PacketID = 0;
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pd.StopTime = std::clock();
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m_ConnectedPlayers[m_NextPlayerID++] = pd;
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LOG_INFO("Spectator \"%s\" connected on IP: %s", pd.Name.c_str(), pd.Endpoint.address().to_string().c_str());
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// Send a message to the player that connected
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Packet connnectPacket(MessageType::Connect, pd.PacketID);
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send(connnectPacket);
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// Send notification that a player has connected
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Packet notificationPacket(MessageType::PlayerConnected);
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broadcast(notificationPacket);
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}
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void Server::parseDisconnect()
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{
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LOG_INFO("%i: Parsing disconnect", m_PacketID);
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for (auto& kv : m_ConnectedPlayers) {
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if (kv.second.Endpoint.address() == m_ReceiverEndpoint.address() &&
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kv.second.Endpoint.port() == m_ReceiverEndpoint.port()) {
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disconnect(kv.first);
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break;
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}
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}
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}
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void Server::parseClientPing()
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{
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LOG_INFO("%i: Parsing ping", m_PacketID);
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PlayerID player = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
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if (player == -1) {
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return;
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}
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// Return ping
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Packet packet(MessageType::Ping, m_ConnectedPlayers[player].PacketID);
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packet.WriteString("Ping received");
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send(packet);
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}
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void Server::parsePing()
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{
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for (int i = 0; i < m_ConnectedPlayers.size(); i++) {
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if (m_ConnectedPlayers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
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m_ConnectedPlayers[i].StopTime = std::clock();
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break;
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}
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}
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}
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void Server::identifyPacketLoss()
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{
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// if no packets lost, difference should be equal to 1
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@@ -371,17 +200,6 @@ void Server::kick(PlayerID player)
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send(packet);
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}
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PlayerID Server::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
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{
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for (auto& kv : m_ConnectedPlayers) {
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if (kv.second.Endpoint.address() == endpoint.address() &&
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kv.second.Endpoint.port() == endpoint.port()) {
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return kv.first;
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}
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}
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return -1;
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}
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bool Server::OnInputCommand(const Events::InputCommand & e)
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{
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//LOG_DEBUG("Server::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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@@ -408,7 +226,7 @@ bool Server::OnPlayerSpawned(const Events::PlayerSpawned & e)
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packet.WritePrimitive<EntityID>(e.Spawner.ID);
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// We don't send PlayerID here because it will always be set to -1
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packet.WriteString(m_ConnectedPlayers[e.PlayerID].Name);
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send(e.PlayerID, packet);
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send(packet, m_ConnectedPlayers[e.PlayerID]);
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return false;
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}
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@@ -432,23 +250,3 @@ bool Server::OnComponentDeleted(const Events::ComponentDeleted & e)
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}
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return false;
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}
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void Server::parsePlayerTransform(Packet& packet)
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{
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glm::vec3 position;
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glm::vec3 orientation;
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position.x = packet.ReadPrimitive<float>();
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position.y = packet.ReadPrimitive<float>();
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position.z = packet.ReadPrimitive<float>();
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orientation.x = packet.ReadPrimitive<float>();
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orientation.y = packet.ReadPrimitive<float>();
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orientation.z = packet.ReadPrimitive<float>();
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PlayerID playerID = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
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EntityWrapper player(m_World, m_ConnectedPlayers.at(playerID).EntityID);
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if (player.Valid()) {
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player["Transform"]["Position"] = position;
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player["Transform"]["Orientation"] = orientation;
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}
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}
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