WIP Reliable message

This commit is contained in:
Jocke
2016-02-04 15:49:04 +01:00
parent 7bf4f5c30e
commit 9232b24a7b
15 changed files with 580 additions and 294 deletions
+148
View File
@@ -0,0 +1,148 @@
#include "Network/TCPServer.h"
using namespace boost::asio::ip;
TCPServer::TCPServer()
{
acceptor = std::unique_ptr<tcp::acceptor>(new tcp::acceptor(m_IOService, tcp::endpoint(tcp::v4(), 27666)));
}
TCPServer::~TCPServer()
{
}
void TCPServer::Start(World* world, EventBroker* eventBroker)
{
Server::Start(world, eventBroker);
}
void TCPServer::readFromClients()
{
acceptNewConnections();
for (auto& kv : m_ConnectedPlayers) {
while (kv.second.TCPSocket->available()) {
try {
bytesRead = receive(readBuffer, *kv.second.TCPSocket);
lastReceivedSocket = kv.second.TCPSocket;
Packet packet(readBuffer, bytesRead);
parseMessageType(packet);
} catch (const std::exception& err) {
//LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
}
}
}
std::clock_t currentTime = std::clock();
// Send snapshot
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
sendSnapshot();
previousSnapshotMessage = currentTime;
}
// Send pings each
if (pingIntervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
sendPing();
previousePingMessage = currentTime;
}
// Time out logic
if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
checkForTimeOuts();
timOutTimer = currentTime;
}
}
void TCPServer::acceptNewConnections()
{
boost::shared_ptr<tcp::socket> newSocket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService));
m_IOService.poll();
acceptor->async_accept(*newSocket,
boost::bind(&TCPServer::handle_accept, this, newSocket,
boost::asio::placeholders::error));
}
void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket, const boost::system::error_code& error)
{
if (!error) {
// Add tcp socket to connections
PlayerDefinition pd;
pd.StopTime = std::clock();
pd.TCPSocket = socket;
m_ConnectedPlayers[m_NextPlayerID++] = pd;
}
}
void TCPServer::parseClientPing()
{
}
void TCPServer::parsePing()
{
}
void TCPServer::parseDisconnect()
{
}
void TCPServer::parseConnect(Packet & packet)
{
}
void TCPServer::parseOnInputCommand(Packet & packet)
{
}
void TCPServer::parsePlayerTransform(Packet & packet)
{
}
void TCPServer::send(Packet & packet, PlayerDefinition & playerDefinition)
{
try {
int bytesSent = playerDefinition.TCPSocket->send(
boost::asio::buffer(packet.Data(), packet.Size()),
0);
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
m_NetworkData.AmountOfMessagesSent++;
}
} catch (const boost::system::system_error& e) {
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
}
}
void TCPServer::send(Packet & packet)
{
lastReceivedSocket->send(
boost::asio::buffer(
packet.Data(),
packet.Size()),
0);
if (isReadingData) {
// Network Debug data
m_NetworkData.TotalDataSent += packet.Size();
m_NetworkData.DataSentThisInterval += packet.Size();
}
}
//boost::shared_ptr<boost::asio::ip::tcp::socket> socket
int TCPServer::receive(char * data,boost::asio::ip::tcp::socket& socket)
{
unsigned int length = socket.read_some(
boost::asio::buffer((void*)data, INPUTSIZE));
// Network Debug data
if (isReadingData) {
m_NetworkData.TotalDataReceived += length;
m_NetworkData.DataReceivedThisInterval += length;
m_NetworkData.AmountOfMessagesReceived++;
}
return length;
}
PlayerID TCPServer::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
{
return PlayerID();
}