Changed .obj to .mesh for all meshes.

This commit is contained in:
antc13
2016-01-24 16:12:31 +01:00
parent 666f1fd878
commit 96a735c542
22 changed files with 107 additions and 82 deletions
+1 -1
Submodule assets updated: e8174f630f...068fbb2d20
+7 -7
View File
@@ -9,7 +9,7 @@
<Entity>
<Components>
<c:Model>
<Resource>../assets/Models/DummyScene.obj</Resource>
<Resource>../assets/Models/DummyScene.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
@@ -41,7 +41,7 @@
<HomePointForTeam>3</HomePointForTeam>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="0.200000003" R="0"/>
</c:Model>
<c:Team>
@@ -61,7 +61,7 @@
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="1" R="1"/>
</c:Model>
<c:Team>
@@ -81,7 +81,7 @@
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="1" R="0"/>
</c:Model>
<c:Team>
@@ -102,7 +102,7 @@
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="0.200000003" R="1"/>
</c:Model>
<c:Team>
@@ -120,7 +120,7 @@
<c:Health/>
<c:AABB/>
<c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
</c:Model>
<c:Player/>
@@ -138,7 +138,7 @@
<c:Health/>
<c:AABB/>
<c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
</c:Model>
<c:Player/>
@@ -9,7 +9,7 @@
<Entity>
<Components>
<c:Model>
<Resource>../assets/Models/DummyScene.obj</Resource>
<Resource>../assets/Models/DummyScene.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
@@ -42,7 +42,7 @@
<CaptureTimer>6.9158446328696002</CaptureTimer>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="1" R="1"/>
</c:Model>
<c:Team>
@@ -63,7 +63,7 @@
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="1" R="0"/>
</c:Model>
<c:Team>
@@ -83,7 +83,7 @@
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="0.200000003" R="1"/>
</c:Model>
<c:Team>
@@ -104,7 +104,7 @@
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="0.200000003" R="1"/>
</c:Model>
<c:Team>
@@ -122,7 +122,7 @@
<c:Health/>
<c:AABB/>
<c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
</c:Model>
<c:Player/>
@@ -140,7 +140,7 @@
<c:Health/>
<c:AABB/>
<c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
</c:Model>
<c:Player/>
@@ -9,7 +9,7 @@
<Entity>
<Components>
<c:Model>
<Resource>../assets/Models/DummyScene.obj</Resource>
<Resource>../assets/Models/DummyScene.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
@@ -41,7 +41,7 @@
<HomePointForTeam>3</HomePointForTeam>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="0.200000003" R="0"/>
</c:Model>
<c:Team>
@@ -61,7 +61,7 @@
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="1" R="0"/>
</c:Model>
<c:Team/>
@@ -79,7 +79,7 @@
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="1" R="1"/>
</c:Model>
<c:Team/>
@@ -98,7 +98,7 @@
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="0.200000003" R="1"/>
</c:Model>
<c:Team>
@@ -116,7 +116,7 @@
<c:Health/>
<c:AABB/>
<c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
</c:Model>
<c:Player/>
@@ -134,7 +134,7 @@
<c:Health/>
<c:AABB/>
<c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
</c:Model>
<c:Player/>
+10 -10
View File
@@ -9,7 +9,7 @@
<Entity>
<Components>
<c:Model>
<Resource>../assets/Models/DummyScene.obj</Resource>
<Resource>../assets/Models/DummyScene.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
@@ -41,7 +41,7 @@
<HomePointForTeam>3</HomePointForTeam>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="0.200000003" R="0"/>
</c:Model>
<c:Team>
@@ -61,7 +61,7 @@
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="1" R="1"/>
</c:Model>
<c:Team>
@@ -81,7 +81,7 @@
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="1" R="0"/>
</c:Model>
<c:Team>
@@ -101,7 +101,7 @@
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="0.200000003" R="1"/>
</c:Model>
<c:Team>
@@ -122,7 +122,7 @@
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="0.200000003" R="1"/>
</c:Model>
<c:Team>
@@ -140,7 +140,7 @@
<c:Health/>
<c:AABB/>
<c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
</c:Model>
<c:Player/>
@@ -158,7 +158,7 @@
<c:Health/>
<c:AABB/>
<c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
</c:Model>
<c:Player/>
@@ -176,7 +176,7 @@
<c:Health/>
<c:AABB/>
<c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
</c:Model>
<c:Player/>
@@ -194,7 +194,7 @@
<c:Health/>
<c:AABB/>
<c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
</c:Model>
<c:Player/>
+10 -10
View File
@@ -9,7 +9,7 @@
<Entity>
<Components>
<c:Model>
<Resource>../assets/Models/DummyScene.obj</Resource>
<Resource>../assets/Models/DummyScene.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
@@ -41,7 +41,7 @@
<HomePointForTeam>3</HomePointForTeam>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="0.200000003" R="0"/>
</c:Model>
<c:Team>
@@ -61,7 +61,7 @@
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="1" R="0"/>
</c:Model>
<c:Team/>
@@ -79,7 +79,7 @@
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
</c:Model>
<c:Team/>
<c:Transform>
@@ -96,7 +96,7 @@
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="1" R="1"/>
</c:Model>
<c:Team/>
@@ -115,7 +115,7 @@
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="0.200000003" R="1"/>
</c:Model>
<c:Team>
@@ -133,7 +133,7 @@
<c:Health/>
<c:AABB/>
<c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
</c:Model>
<c:Player/>
@@ -151,7 +151,7 @@
<c:Health/>
<c:AABB/>
<c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
</c:Model>
<c:Player/>
@@ -169,7 +169,7 @@
<c:Health/>
<c:AABB/>
<c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
</c:Model>
<c:Player/>
@@ -187,7 +187,7 @@
<c:Health/>
<c:AABB/>
<c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
</c:Model>
<c:Player/>
+1 -1
View File
@@ -24,7 +24,7 @@
<Static>false</Static>
</c:Collidable>
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0" G="1" R="0"/>
</c:Model>
<c:Transform>
@@ -18,7 +18,7 @@
<Axis X="1" Y="0" Z="0"/>
</c:EditorWidget>
<c:Model>
<Resource>Models/RotationWidgetX.obj</Resource>
<Resource>Models/RotationWidgetX.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
@@ -33,7 +33,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:EditorWidget>
<c:Model>
<Resource>Models/RotationWidgetY.obj</Resource>
<Resource>Models/RotationWidgetY.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
@@ -48,7 +48,7 @@
<Axis X="0" Y="0" Z="1"/>
</c:EditorWidget>
<c:Model>
<Resource>Models/RotationWidgetZ.obj</Resource>
<Resource>Models/RotationWidgetZ.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
@@ -3,7 +3,7 @@
<Components>
<c:Model>
<Resource>Models/ScaleWidgetOrigin.obj</Resource>
<Resource>Models/ScaleWidgetOrigin.mesh</Resource>
</c:Model>
<c:Transform/>
<c:UniformScale>
@@ -20,7 +20,7 @@
</Type>
</c:EditorWidget>
<c:Model>
<Resource>Models/ScaleWidgetX.obj</Resource>
<Resource>Models/ScaleWidgetX.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
@@ -34,7 +34,7 @@
</Type>
</c:EditorWidget>
<c:Model>
<Resource>Models/ScaleWidgetY.obj</Resource>
<Resource>Models/ScaleWidgetY.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
@@ -48,7 +48,7 @@
</Type>
</c:EditorWidget>
<c:Model>
<Resource>Models/ScaleWidgetZ.obj</Resource>
<Resource>Models/ScaleWidgetZ.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
@@ -3,7 +3,7 @@
<Components>
<c:Model>
<Resource>Models/TranslationWidgetOrigin.obj</Resource>
<Resource>Models/TranslationWidgetOrigin.mesh</Resource>
</c:Model>
<c:Transform/>
<c:UniformScale>
@@ -18,7 +18,7 @@
<Axis X="1" Y="0" Z="0"/>
</c:EditorWidget>
<c:Model>
<Resource>Models/TranslationWidgetX.obj</Resource>
<Resource>Models/TranslationWidgetX.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
@@ -30,7 +30,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:EditorWidget>
<c:Model>
<Resource>Models/TranslationWidgetY.obj</Resource>
<Resource>Models/TranslationWidgetY.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
@@ -42,7 +42,7 @@
<Axis X="0" Y="0" Z="1"/>
</c:EditorWidget>
<c:Model>
<Resource>Models/TranslationWidgetZ.obj</Resource>
<Resource>Models/TranslationWidgetZ.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
@@ -54,7 +54,7 @@
<Axis X="0" Y="1" Z="1"/>
</c:EditorWidget>
<c:Model>
<Resource>Models/WidgetPlaneX.obj</Resource>
<Resource>Models/WidgetPlaneX.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
@@ -66,7 +66,7 @@
<Axis X="1" Y="0" Z="1"/>
</c:EditorWidget>
<c:Model>
<Resource>Models/WidgetPlaneY.obj</Resource>
<Resource>Models/WidgetPlaneY.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
@@ -78,7 +78,7 @@
<Axis X="1" Y="1" Z="0"/>
</c:EditorWidget>
<c:Model>
<Resource>Models/WidgetPlaneZ.obj</Resource>
<Resource>Models/WidgetPlaneZ.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
+11 -1
View File
@@ -5,6 +5,16 @@
<c:Transform/>
</Components>
<Children/>
<Children>
<Entity>
<Components>
<c:Model>
<Resource></Resource>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+7 -7
View File
@@ -12,7 +12,7 @@
<Name>ActionCamera</Name>
</c:Camera>
<c:Model>
<Resource>Models/Camera.obj</Resource>
<Resource>Models/Camera.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-0.504807115" Y="6.00582743" Z="9.68687439"/>
@@ -39,7 +39,7 @@
<Entity>
<Components>
<c:Model>
<Resource>Models/Core/UnitPlane.obj</Resource>
<Resource>Models/Core/UnitPlane.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="-1" Z="0.600000024"/>
@@ -51,7 +51,7 @@
<Entity>
<Components>
<c:Model>
<Resource>Models/Assault.obj</Resource>
<Resource>Models/Assault.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-2.5" Y="0" Z="1"/>
@@ -190,7 +190,7 @@
<Entity>
<Components>
<c:Model>
<Resource>Models/Assault.obj</Resource>
<Resource>Models/Assault.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="2.5" Y="0" Z="1"/>
@@ -205,7 +205,7 @@
</c:Camera>
<c:Listener/>
<c:Model>
<Resource>Models/Camera.obj</Resource>
<Resource>Models/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
@@ -237,7 +237,7 @@
<Intensity>0.80000001192092896</Intensity>
</c:DirectionalLight>
<c:Model>
<Resource>Models/DirectionalLightWidget.obj</Resource>
<Resource>Models/DirectionalLightWidget.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-0.0013256073" Y="1.89540339" Z="6.53467274"/>
@@ -249,7 +249,7 @@
<Entity>
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.obj</Resource>
<Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-5.4082036" Y="0" Z="-1.84950542"/>
+10 -10
View File
@@ -9,7 +9,7 @@
<Entity>
<Components>
<c:Model>
<Resource>../assets/Models/DummyScene.obj</Resource>
<Resource>../assets/Models/DummyScene.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
@@ -41,7 +41,7 @@
<HomePointForTeam>3</HomePointForTeam>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="0.200000003" R="0"/>
</c:Model>
<c:Team>
@@ -61,7 +61,7 @@
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="1" G="1" R="0"/>
</c:Model>
<c:Team/>
@@ -79,7 +79,7 @@
<CapturePointNumber>2</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
</c:Model>
<c:Team/>
<c:Transform>
@@ -96,7 +96,7 @@
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="1" R="1"/>
</c:Model>
<c:Team/>
@@ -115,7 +115,7 @@
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
<Color A="1" B="0" G="0.200000003" R="1"/>
</c:Model>
<c:Team>
@@ -133,7 +133,7 @@
<c:Health/>
<c:AABB/>
<c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
</c:Model>
<c:Player/>
@@ -151,7 +151,7 @@
<c:Health/>
<c:AABB/>
<c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
</c:Model>
<c:Player/>
@@ -171,7 +171,7 @@
</c:Health>
<c:AABB/>
<c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0" G="0" R="2.25"/>
</c:Model>
<c:Player/>
@@ -191,7 +191,7 @@
</c:Health>
<c:AABB/>
<c:Model>
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0" G="0" R="4.5"/>
</c:Model>
<c:Player/>
+2 -2
View File
@@ -6,7 +6,7 @@
<Orientation X="0" Y="0" Z="0"/>
</c:Transform>
<c:Model>
<Resource>Models/DummyScene.obj</Resource>
<Resource>Models/DummyScene.mesh</Resource>
</c:Model>
</Components>
<Children>
@@ -19,7 +19,7 @@
<c:Camera>
</c:Camera>
<c:Model>
<Resource>Models/Camera.obj</Resource>
<Resource>Models/Camera.mesh</Resource>
</c:Model>
</Components>
</Entity>
+1 -1
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@@ -39,7 +39,7 @@ void EditorRenderSystem::Update(double dt)
continue;
} catch (const std::exception&) {
try {
model = ResourceManager::Load<::Model>("Models/Core/Error.obj");
model = ResourceManager::Load<::Model>("Models/Core/Error.mesh");
} catch (const std::exception&) {
continue;
}
+1 -1
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@@ -4,7 +4,7 @@ DrawBloomPass::DrawBloomPass(IRenderer* renderer)
{
m_Renderer = renderer;
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.mesh");
InitializeTextures();
InitializeBuffers();
@@ -4,7 +4,7 @@ DrawColorCorrectionPass::DrawColorCorrectionPass(IRenderer* renderer)
{
m_Renderer = renderer;
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.mesh");
m_Exposure = 0.4; //TODO: Renderer: Fixa så att denna går att ändra på genom komponent eller setting.
InitializeShaderPrograms();
+12
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@@ -94,6 +94,18 @@ void DrawFinalPass::Draw(RenderScene& scene)
glBindTexture(GL_TEXTURE_2D, m_BlackTexture->m_Texture);
}*/
//TODO: Fixa så att modelsJobs kan spela upp olika animationer och så att den kan få in en tid istället för 1.0f - Hälsningar Johan och Andreas :)
if (modelJob->Model->m_RawModel->m_Skeleton != nullptr) {
auto animation = modelJob->Model->m_RawModel->m_Skeleton->GetAnimation("running");
if (animation != nullptr) {
std::vector<glm::mat4> frameBones = modelJob->Model->m_RawModel->m_Skeleton->GetFrameBones(
*animation,
0.0f
);
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
}
}
glBindVertexArray(modelJob->Model->VAO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer);
glDrawElements(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, (void*)(modelJob->StartIndex * sizeof(unsigned int)));
+1 -1
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@@ -4,7 +4,7 @@ DrawScreenQuadPass::DrawScreenQuadPass(IRenderer* renderer)
{
m_Renderer = renderer;
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.mesh");
InitializeShaderPrograms();
}
+3
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@@ -4,6 +4,9 @@
RawModelCustom::RawModelCustom(std::string fileName)
{
if(fileName.substr(fileName.find_last_of(".")).compare(".mesh") != 0) {
throw Resource::FailedLoadingException("Unknown model file format. Please use \".mesh\" files.");
}
fileName = fileName.erase(fileName.find_last_of("."), fileName.find_last_of(".") - fileName.size());
ReadMeshFile(fileName);
ReadMaterialFile(fileName);
+1 -1
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@@ -26,7 +26,7 @@ BOOST_AUTO_TEST_CASE(resourceManagerTest)
BOOST_CHECK(!ResourceManager::IsResourceLoaded("ConfigFile", "Config.ini"));
//configfile without register
BOOST_CHECK_THROW(ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj"),Resource::FailedLoadingException);
BOOST_CHECK_THROW(ResourceManager::Load<Model>("Models/Core/ScreenQuad.mesh"),Resource::FailedLoadingException);
//there is no error feedback to check if you try to release the wrong resources - hence that cant be tested either
}