Changed .obj to .mesh for all meshes.
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@@ -26,7 +26,7 @@ BOOST_AUTO_TEST_CASE(resourceManagerTest)
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BOOST_CHECK(!ResourceManager::IsResourceLoaded("ConfigFile", "Config.ini"));
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//configfile without register
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BOOST_CHECK_THROW(ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj"),Resource::FailedLoadingException);
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BOOST_CHECK_THROW(ResourceManager::Load<Model>("Models/Core/ScreenQuad.mesh"),Resource::FailedLoadingException);
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//there is no error feedback to check if you try to release the wrong resources - hence that cant be tested either
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}
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