DamageIndicatorSystem code looking good. Test working well. Sprite display fixed by Viktor

This commit is contained in:
verysecrethero
2016-02-09 15:38:21 +01:00
parent 0e9fb16399
commit 971fee4a0c
4 changed files with 37 additions and 15 deletions
@@ -3,13 +3,10 @@
<Components>
<c:Sprite>
<DiffuseTexture>Textures/DefenderGunRedDiff.png</DiffuseTexture>
<GlowMap>Textures/DefenderGunRedIncd.png</GlowMap>
<DiffuseTexture>Textures/TempDamageIndicator.png</DiffuseTexture>
<GlowMap>Textures/TempDamageIndicator.png</GlowMap>
<Color A="1" B="0.721568644" G="1" R="0.839215696"/>
</c:Sprite>
<c:Model>
<Resource>Models/Core/UnitQuad.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="-0.472000033"/>
<Scale X="0.100000001" Y="0.200000003" Z="0.5"/>