Baggu fixed again

+Bonus document formatted
This commit is contained in:
FakeShemp
2016-03-09 22:11:17 +01:00
parent 42af029a26
commit 981dc3467e
+127 -118
View File
@@ -7,23 +7,23 @@ TextPass::TextPass()
void TextPass::Initialize() void TextPass::Initialize()
{ {
glGenVertexArrays(1, &VAO); glGenVertexArrays(1, &VAO);
glGenBuffers(1, &VBO); glGenBuffers(1, &VBO);
glBindVertexArray(VAO); glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO); glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 6 * 4, NULL, GL_DYNAMIC_DRAW); glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 6 * 4, NULL, GL_DYNAMIC_DRAW);
glEnableVertexAttribArray(0); glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), 0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), 0);
glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0); glBindVertexArray(0);
m_TextProgram = ResourceManager::Load<ShaderProgram>("#TextProgram"); m_TextProgram = ResourceManager::Load<ShaderProgram>("#TextProgram");
m_TextProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/Text.vert.glsl"))); m_TextProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/Text.vert.glsl")));
m_TextProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/Text.frag.glsl"))); m_TextProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/Text.frag.glsl")));
m_TextProgram->Compile(); m_TextProgram->Compile();
m_TextProgram->BindFragDataLocation(0, "sceneColor"); m_TextProgram->BindFragDataLocation(0, "sceneColor");
m_TextProgram->BindFragDataLocation(1, "bloomColor"); m_TextProgram->BindFragDataLocation(1, "bloomColor");
m_TextProgram->Link(); m_TextProgram->Link();
} }
void TextPass::Update() void TextPass::Update()
@@ -33,17 +33,17 @@ void TextPass::Update()
void TextPass::Draw(RenderScene& scene, FrameBuffer& frameBuffer) void TextPass::Draw(RenderScene& scene, FrameBuffer& frameBuffer)
{ {
GLERROR("Derp1"); GLERROR("Derp1");
TextPassState* state = new TextPassState(frameBuffer.GetHandle()); TextPassState* state = new TextPassState(frameBuffer.GetHandle());
for (auto &job : scene.Jobs.Text) { for (auto &job : scene.Jobs.Text) {
auto textJob = std::dynamic_pointer_cast<TextJob>(job); auto textJob = std::dynamic_pointer_cast<TextJob>(job);
if (textJob) { if (textJob) {
renderText(textJob->Content, textJob->Resource, textJob->Alignment, textJob->Color, textJob->Matrix, scene.Camera->ProjectionMatrix(), scene.Camera->ViewMatrix()); renderText(textJob->Content, textJob->Resource, textJob->Alignment, textJob->Color, textJob->Matrix, scene.Camera->ProjectionMatrix(), scene.Camera->ViewMatrix());
} }
} }
GLERROR("Derp2"); GLERROR("Derp2");
delete state; delete state;
} }
std::string TextPass::parseColors(std::string text, std::map<int, glm::vec4>& colorChanges, glm::vec4 originalColor) std::string TextPass::parseColors(std::string text, std::map<int, glm::vec4>& colorChanges, glm::vec4 originalColor)
@@ -54,70 +54,77 @@ std::string TextPass::parseColors(std::string text, std::map<int, glm::vec4>& co
for (std::string::const_iterator c = parsedString.begin(); c != parsedString.end(); c++) { for (std::string::const_iterator c = parsedString.begin(); c != parsedString.end(); c++) {
if (*c == char(92)) { // Backlash if (*c == char(92)) { // Backlash
if (*(c + 1) == char('C')) { // C for Color if ((c + 1) != parsedString.end()) {
bool hasCorrectFormat = true; if (*(c + 1) == char('C')) { // C for Color
if ((c + 7) != parsedString.end()) {
bool hasCorrectFormat = true;
for (std::string::const_iterator colorC = c + 2; colorC != c + 8; colorC++) { for (std::string::const_iterator colorC = c + 2; colorC != c + 8; colorC++) {
if (*colorC < '0' || *colorC > 'F') { if (*colorC < '0' || *colorC > 'F') {
hasCorrectFormat = false; hasCorrectFormat = false;
break; break;
}
}
if (hasCorrectFormat == true) {
colorChange = true;
std::array<int, 3> hexToInt = {
std::stoi(std::string(c + 2, c + 4), 0, 16),
std::stoi(std::string(c + 4, c + 6), 0, 16),
std::stoi(std::string(c + 6, c + 8), 0, 16)
};
newColor = glm::vec4(
float(hexToInt[0]) / 255.f,
float(hexToInt[1]) / 255.f,
float(hexToInt[2]) / 255.f,
newColor.a);
parsedString.erase(c, (c + 8));
}
} }
} }
if (hasCorrectFormat == true) { if (*(c + 1) == char('A')) { // A for Alpha
colorChange = true; if ((c + 3) != parsedString.end()) {
bool hasCorrectFormat = true;
std::array<int, 3> hexToInt = { for (std::string::const_iterator colorC = c + 2; colorC != c + 4; colorC++) {
std::stoi(std::string(c + 2, c + 4), 0, 16), if (*colorC < '0' || *colorC > 'F') {
std::stoi(std::string(c + 4, c + 6), 0, 16), hasCorrectFormat = false;
std::stoi(std::string(c + 6, c + 8), 0, 16) break;
}; }
}
newColor = glm::vec4( if (hasCorrectFormat == true) {
float(hexToInt[0]) / 255.f, colorChange = true;
float(hexToInt[1]) / 255.f,
float(hexToInt[2]) / 255.f,
newColor.a);
parsedString.erase(c, (c + 8)); int hexToInt = std::stoi(std::string(c + 2, c + 4), 0, 16);
}
}
if (*(c + 1) == char('A')) { // A for Alpha newColor = glm::vec4(
bool hasCorrectFormat = true; newColor.r,
newColor.g,
newColor.b,
float(hexToInt) / 255.f);
for (std::string::const_iterator colorC = c + 2; colorC != c + 4; colorC++) { parsedString.erase(c, (c + 4));
if (*colorC < '0' || *colorC > 'F') { }
hasCorrectFormat = false;
break;
}
if (hasCorrectFormat == true) {
colorChange = true;
int hexToInt = std::stoi(std::string(c + 2, c + 4), 0, 16);
newColor = glm::vec4(
newColor.r,
newColor.g,
newColor.b,
float(hexToInt) / 255.f);
parsedString.erase(c, (c + 4));
} }
} }
}
if ((*(c + 1) >= '1' && *(c + 1) <= '9') || *(c + 1) == 'B' || *(c + 1) == 'E' || *(c + 1) == 'F') { // Icons if ((*(c + 1) >= '1' && *(c + 1) <= '9') || *(c + 1) == 'B' || *(c + 1) == 'E' || *(c + 1) == 'F') { // Icons
if (*(c + 1) >= '1' && *(c + 1) <= '9') { if (*(c + 1) >= '1' && *(c + 1) <= '9') {
parsedString.replace(c, (c + 2), 1, (*(c + 1) - 48)); parsedString.replace(c, (c + 2), 1, (*(c + 1) - 48));
} else { }
parsedString.replace(c, (c + 2), 1, (*(c + 1) - 55)); else {
parsedString.replace(c, (c + 2), 1, (*(c + 1) - 55));
}
} }
}
if (colorChange) { if (colorChange) {
colorChanges[c - parsedString.begin()] = newColor; colorChanges[c - parsedString.begin()] = newColor;
}
} }
} }
} }
@@ -129,11 +136,11 @@ std::string TextPass::parseColors(std::string text, std::map<int, glm::vec4>& co
void TextPass::renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix) void TextPass::renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix)
{ {
GLfloat penX = 0; GLfloat penX = 0;
GLfloat penY = 0; GLfloat penY = 0;
GLfloat scale = 1.0/font->FontSize; GLfloat scale = 1.0 / font->FontSize;
GLfloat stringWidth = 0.f; GLfloat stringWidth = 0.f;
std::map<int, glm::vec4> colorChanges; std::map<int, glm::vec4> colorChanges;
std::string parsedText = parseColors(text, colorChanges, color); std::string parsedText = parseColors(text, colorChanges, color);
@@ -143,61 +150,63 @@ void TextPass::renderText(std::string text, Font* font, TextJob::AlignmentEnum a
stringWidth += (ch.Advance >> 6) * scale; stringWidth += (ch.Advance >> 6) * scale;
} }
if(alignment == TextJob::AlignmentEnum::Center) { if (alignment == TextJob::AlignmentEnum::Center) {
penX = -stringWidth/2.f; penX = -stringWidth / 2.f;
} else if (alignment == TextJob::AlignmentEnum::Right) { }
penX = -stringWidth; else if (alignment == TextJob::AlignmentEnum::Right) {
} else { penX = -stringWidth;
penX = 0; }
} else {
penX = 0;
}
m_TextProgram->Bind(); m_TextProgram->Bind();
glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(color)); glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(color));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "M"), 1, GL_FALSE, glm::value_ptr(modelMatrix)); glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "M"), 1, GL_FALSE, glm::value_ptr(modelMatrix));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "V"), 1, GL_FALSE, glm::value_ptr(viewMatrix)); glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "V"), 1, GL_FALSE, glm::value_ptr(viewMatrix));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "P"), 1, GL_FALSE, glm::value_ptr(projectionMatrix)); glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "P"), 1, GL_FALSE, glm::value_ptr(projectionMatrix));
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindVertexArray(VAO); glBindVertexArray(VAO);
for (std::string::const_iterator c = parsedText.begin(); c != parsedText.end(); c++) { for (std::string::const_iterator c = parsedText.begin(); c != parsedText.end(); c++) {
auto it = colorChanges.find(c - parsedText.begin()); auto it = colorChanges.find(c - parsedText.begin());
if (it != colorChanges.end()) { if (it != colorChanges.end()) {
glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(it->second)); glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(it->second));
} }
Font::Character ch = font->m_Characters[*c]; Font::Character ch = font->m_Characters[*c];
GLfloat xpos = penX + ch.Bearing.x * scale; GLfloat xpos = penX + ch.Bearing.x * scale;
GLfloat ypos = penY - (ch.Size.y - ch.Bearing.y) * scale; GLfloat ypos = penY - (ch.Size.y - ch.Bearing.y) * scale;
GLfloat w = ch.Size.x * scale; GLfloat w = ch.Size.x * scale;
GLfloat h = ch.Size.y * scale; GLfloat h = ch.Size.y * scale;
GLfloat vertices[6][4] = { GLfloat vertices[6][4] = {
{ xpos, ypos + h, 0.0, 0.0 }, { xpos, ypos + h, 0.0, 0.0 },
{ xpos, ypos, 0.0, 1.0 }, { xpos, ypos, 0.0, 1.0 },
{ xpos + w, ypos, 1.0, 1.0 }, { xpos + w, ypos, 1.0, 1.0 },
{ xpos, ypos + h, 0.0, 0.0 }, { xpos, ypos + h, 0.0, 0.0 },
{ xpos + w, ypos, 1.0, 1.0 }, { xpos + w, ypos, 1.0, 1.0 },
{ xpos + w, ypos + h, 1.0, 0.0 } { xpos + w, ypos + h, 1.0, 0.0 }
}; };
glBindTexture(GL_TEXTURE_2D, ch.TextureID); glBindTexture(GL_TEXTURE_2D, ch.TextureID);
glBindBuffer(GL_ARRAY_BUFFER, VBO); glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices); glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, 0);
glDrawArrays(GL_TRIANGLES, 0, 6); glDrawArrays(GL_TRIANGLES, 0, 6);
penX += (ch.Advance >> 6) * scale; // Bitshift by 6 to get value in pixels (2^6 = 64) penX += (ch.Advance >> 6) * scale; // Bitshift by 6 to get value in pixels (2^6 = 64)
} }
glBindVertexArray(0); glBindVertexArray(0);
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
GLERROR("Text rendering Error"); GLERROR("Text rendering Error");
} }