Files
axyz/src/Engine/Rendering/TextPass.cpp
T
FakeShemp 981dc3467e Baggu fixed again
+Bonus document formatted
2016-03-09 22:11:17 +01:00

213 lines
6.0 KiB
C++

#include "Rendering/TextPass.h"
TextPass::TextPass()
{
}
void TextPass::Initialize()
{
glGenVertexArrays(1, &VAO);
glGenBuffers(1, &VBO);
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 6 * 4, NULL, GL_DYNAMIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
m_TextProgram = ResourceManager::Load<ShaderProgram>("#TextProgram");
m_TextProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/Text.vert.glsl")));
m_TextProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/Text.frag.glsl")));
m_TextProgram->Compile();
m_TextProgram->BindFragDataLocation(0, "sceneColor");
m_TextProgram->BindFragDataLocation(1, "bloomColor");
m_TextProgram->Link();
}
void TextPass::Update()
{
}
void TextPass::Draw(RenderScene& scene, FrameBuffer& frameBuffer)
{
GLERROR("Derp1");
TextPassState* state = new TextPassState(frameBuffer.GetHandle());
for (auto &job : scene.Jobs.Text) {
auto textJob = std::dynamic_pointer_cast<TextJob>(job);
if (textJob) {
renderText(textJob->Content, textJob->Resource, textJob->Alignment, textJob->Color, textJob->Matrix, scene.Camera->ProjectionMatrix(), scene.Camera->ViewMatrix());
}
}
GLERROR("Derp2");
delete state;
}
std::string TextPass::parseColors(std::string text, std::map<int, glm::vec4>& colorChanges, glm::vec4 originalColor)
{
std::string parsedString = text;
glm::vec4 newColor = originalColor;
bool colorChange = false;
for (std::string::const_iterator c = parsedString.begin(); c != parsedString.end(); c++) {
if (*c == char(92)) { // Backlash
if ((c + 1) != parsedString.end()) {
if (*(c + 1) == char('C')) { // C for Color
if ((c + 7) != parsedString.end()) {
bool hasCorrectFormat = true;
for (std::string::const_iterator colorC = c + 2; colorC != c + 8; colorC++) {
if (*colorC < '0' || *colorC > 'F') {
hasCorrectFormat = false;
break;
}
}
if (hasCorrectFormat == true) {
colorChange = true;
std::array<int, 3> hexToInt = {
std::stoi(std::string(c + 2, c + 4), 0, 16),
std::stoi(std::string(c + 4, c + 6), 0, 16),
std::stoi(std::string(c + 6, c + 8), 0, 16)
};
newColor = glm::vec4(
float(hexToInt[0]) / 255.f,
float(hexToInt[1]) / 255.f,
float(hexToInt[2]) / 255.f,
newColor.a);
parsedString.erase(c, (c + 8));
}
}
}
if (*(c + 1) == char('A')) { // A for Alpha
if ((c + 3) != parsedString.end()) {
bool hasCorrectFormat = true;
for (std::string::const_iterator colorC = c + 2; colorC != c + 4; colorC++) {
if (*colorC < '0' || *colorC > 'F') {
hasCorrectFormat = false;
break;
}
}
if (hasCorrectFormat == true) {
colorChange = true;
int hexToInt = std::stoi(std::string(c + 2, c + 4), 0, 16);
newColor = glm::vec4(
newColor.r,
newColor.g,
newColor.b,
float(hexToInt) / 255.f);
parsedString.erase(c, (c + 4));
}
}
}
if ((*(c + 1) >= '1' && *(c + 1) <= '9') || *(c + 1) == 'B' || *(c + 1) == 'E' || *(c + 1) == 'F') { // Icons
if (*(c + 1) >= '1' && *(c + 1) <= '9') {
parsedString.replace(c, (c + 2), 1, (*(c + 1) - 48));
}
else {
parsedString.replace(c, (c + 2), 1, (*(c + 1) - 55));
}
}
if (colorChange) {
colorChanges[c - parsedString.begin()] = newColor;
}
}
}
}
return parsedString;
}
void TextPass::renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix)
{
GLfloat penX = 0;
GLfloat penY = 0;
GLfloat scale = 1.0 / font->FontSize;
GLfloat stringWidth = 0.f;
std::map<int, glm::vec4> colorChanges;
std::string parsedText = parseColors(text, colorChanges, color);
for (std::string::const_iterator c = parsedText.begin(); c != parsedText.end(); c++) {
Font::Character ch = font->m_Characters[*c];
stringWidth += (ch.Advance >> 6) * scale;
}
if (alignment == TextJob::AlignmentEnum::Center) {
penX = -stringWidth / 2.f;
}
else if (alignment == TextJob::AlignmentEnum::Right) {
penX = -stringWidth;
}
else {
penX = 0;
}
m_TextProgram->Bind();
glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(color));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "M"), 1, GL_FALSE, glm::value_ptr(modelMatrix));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "V"), 1, GL_FALSE, glm::value_ptr(viewMatrix));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "P"), 1, GL_FALSE, glm::value_ptr(projectionMatrix));
glActiveTexture(GL_TEXTURE0);
glBindVertexArray(VAO);
for (std::string::const_iterator c = parsedText.begin(); c != parsedText.end(); c++) {
auto it = colorChanges.find(c - parsedText.begin());
if (it != colorChanges.end()) {
glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(it->second));
}
Font::Character ch = font->m_Characters[*c];
GLfloat xpos = penX + ch.Bearing.x * scale;
GLfloat ypos = penY - (ch.Size.y - ch.Bearing.y) * scale;
GLfloat w = ch.Size.x * scale;
GLfloat h = ch.Size.y * scale;
GLfloat vertices[6][4] = {
{ xpos, ypos + h, 0.0, 0.0 },
{ xpos, ypos, 0.0, 1.0 },
{ xpos + w, ypos, 1.0, 1.0 },
{ xpos, ypos + h, 0.0, 0.0 },
{ xpos + w, ypos, 1.0, 1.0 },
{ xpos + w, ypos + h, 1.0, 0.0 }
};
glBindTexture(GL_TEXTURE_2D, ch.TextureID);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDrawArrays(GL_TRIANGLES, 0, 6);
penX += (ch.Advance >> 6) * scale; // Bitshift by 6 to get value in pixels (2^6 = 64)
}
glBindVertexArray(0);
glBindTexture(GL_TEXTURE_2D, 0);
GLERROR("Text rendering Error");
}