Wrecked the last commit. Async loading works now.
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@@ -10,6 +10,7 @@ class Model : public RawModel
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private:
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Model(std::string fileName);
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virtual void GlCommands() override;
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public:
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~Model();
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@@ -24,6 +24,7 @@ class RawModel : public Resource
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protected:
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RawModel(std::string fileName);
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virtual void GlCommands() override;
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public:
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~RawModel();
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@@ -11,7 +11,10 @@ class Texture : public BaseTexture
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private:
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Texture(std::string path);
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virtual void GlCommands() override;
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GLint m_Format;
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Image* m_Image;
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public:
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~Texture();
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