Changed to relative #include paths.

This commit is contained in:
William Moberg
2016-01-13 15:53:55 +01:00
parent a58cc33ed0
commit a143ae7c85
4 changed files with 11 additions and 11 deletions
+4 -4
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@@ -7,10 +7,10 @@
#include <vector>
#include "Core/Ray.h"
#include "Core/AABB.h"
#include "Engine/Rendering/RawModel.h"
#include "Core/Entity.h"
#include "../Core/Ray.h"
#include "../Core/AABB.h"
#include "../Rendering/RawModel.h"
#include "../Core/Entity.h"
class World;
struct ComponentWrapper;
+4 -4
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@@ -4,10 +4,10 @@
#include <GLFW/glfw3.h>
#include <glm/common.hpp>
#include "Common.h"
#include "Core/System.h"
#include "Core/EventBroker.h"
#include "Core/EKeyUp.h"
#include "../Common.h"
#include "../Core/System.h"
#include "../Core/EventBroker.h"
#include "../Core/EKeyUp.h"
class CollisionSystem : public PureSystem
{
+2 -2
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@@ -4,8 +4,8 @@
#include <glm/common.hpp>
#include <unordered_set>
#include "Core/System.h"
#include "Core/EventBroker.h"
#include "../Core/System.h"
#include "../Core/EventBroker.h"
#include "ETrigger.h"
class AABB;
+1 -1
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@@ -2,7 +2,7 @@
#define Ray_h__
#include "../GLM.h"
#include "Common.h"
#include "../Common.h"
class Ray
{