Implemented new version of snapshot for 3D world. Also some cleanup.
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@@ -81,7 +81,7 @@ void Game::NetworkFunction()
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std::cout << "Start client or server? (c/s)" << std::endl;
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std::cin >> inputMessage;
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if (inputMessage == "c" || inputMessage == "C") {
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m_Client.Start(m_EventBroker);
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m_Client.Start(m_World, m_EventBroker);
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}
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if (inputMessage == "s" || inputMessage == "S") {
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m_Server.Start(m_World);
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