Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
This commit is contained in:
@@ -7,10 +7,13 @@
|
||||
#include <boost/thread.hpp>
|
||||
#include <boost/bind.hpp>
|
||||
#include <glm/common.hpp>
|
||||
#include <GLFW/glfw3.h> // For input event
|
||||
|
||||
#include "Network/MessageType.h"
|
||||
#include "Network/NetworkDefines.h"
|
||||
#include "Network/WinLeakCheck.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EKeyDown.h"
|
||||
|
||||
|
||||
class Client
|
||||
@@ -18,7 +21,7 @@ class Client
|
||||
public:
|
||||
Client();
|
||||
~Client();
|
||||
void Start();
|
||||
void Start(EventBroker* eventBroker);
|
||||
void Close();
|
||||
|
||||
private:
|
||||
@@ -38,7 +41,7 @@ private:
|
||||
void ParsePing();
|
||||
void ParseServerPing();
|
||||
void ParseSnapshot(char* data, size_t length);
|
||||
void SendInput();
|
||||
//void SendInput();
|
||||
void SendDebugInput();
|
||||
void DrawBoard();
|
||||
|
||||
@@ -56,6 +59,11 @@ private:
|
||||
bool m_ShouldDrawGameBoard = true;
|
||||
std::string m_PlayerName;
|
||||
bool m_ThreadIsRunning = true;
|
||||
|
||||
// Events
|
||||
EventBroker* m_EventBroker;
|
||||
EventRelay<Client, Events::KeyDown> m_EKeyDown;
|
||||
bool OnKeyDown(const Events::KeyDown &e);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -40,6 +40,8 @@ private:
|
||||
Client m_Client;
|
||||
// Network methods
|
||||
void NetworkFunction();
|
||||
// Network events
|
||||
EventRelay<Client, Events::KeyDown> m_EKeyDown;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -5,9 +5,12 @@ using namespace boost::asio::ip;
|
||||
|
||||
Client::Client() : m_Socket(m_IOService)
|
||||
{
|
||||
//m_EventBroker = eventBroker;
|
||||
// Set up network stream
|
||||
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13);
|
||||
//Start(); // All logic happens here
|
||||
|
||||
|
||||
//EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Client::OnKeyDown);
|
||||
}
|
||||
|
||||
Client::~Client()
|
||||
@@ -16,8 +19,12 @@ Client::~Client()
|
||||
_CrtDumpMemoryLeaks();
|
||||
}
|
||||
|
||||
void Client::Start()
|
||||
void Client::Start(EventBroker* eventBroker)
|
||||
{
|
||||
// Subscribe to events
|
||||
m_EventBroker = eventBroker;
|
||||
m_EKeyDown = decltype(m_EKeyDown)(std::bind(&Client::OnKeyDown, this, std::placeholders::_1));
|
||||
m_EventBroker->Subscribe(m_EKeyDown);
|
||||
std::cout << "Please enter you name: ";
|
||||
std::cin >> m_PlayerName;
|
||||
while (m_PlayerName.size() > 7) {
|
||||
@@ -44,7 +51,7 @@ void Client::Start()
|
||||
|
||||
threads.create_thread(boost::bind(&Client::DisplayLoop, this));
|
||||
threads.create_thread(boost::bind(&Client::ReadFromServer, this));
|
||||
threads.create_thread(boost::bind(&Client::InputLoop, this));
|
||||
//threads.create_thread(boost::bind(&Client::InputLoop, this));
|
||||
|
||||
threads.join_all();
|
||||
}
|
||||
@@ -75,7 +82,7 @@ void Client::InputLoop()
|
||||
int testTimeShit2 = (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC);
|
||||
if (intervallMs < (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC)) {
|
||||
if (m_PlayerID != -1) {
|
||||
SendInput();
|
||||
//SendInput();
|
||||
}
|
||||
previousInputTime = currentTime;
|
||||
}
|
||||
@@ -92,7 +99,7 @@ void Client::DisplayLoop()
|
||||
}
|
||||
}
|
||||
if (m_ShouldDrawGameBoard)
|
||||
DrawBoard();
|
||||
//DrawBoard();
|
||||
boost::this_thread::sleep(boost::posix_time::millisec(100));
|
||||
}
|
||||
}
|
||||
@@ -293,52 +300,49 @@ void Client::SendDebugInput()
|
||||
m_ReceiverEndpoint, 0);
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState('C')) {
|
||||
Connect();
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState('Q')) {
|
||||
Disconnect();
|
||||
}
|
||||
memset(dataPackage, 0, INPUTSIZE);
|
||||
delete[] dataPackage;
|
||||
}
|
||||
|
||||
void Client::SendInput()
|
||||
bool Client::OnKeyDown(const Events::KeyDown& event)
|
||||
{
|
||||
char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
|
||||
if (GetAsyncKeyState('W')) {
|
||||
if (event.KeyCode == GLFW_KEY_W) {
|
||||
int len = CreateMessage(MessageType::Event, "+Forward", dataPackage);
|
||||
m_Socket.send_to(boost::asio::buffer(
|
||||
dataPackage,
|
||||
len),
|
||||
m_ReceiverEndpoint, 0);
|
||||
}
|
||||
if (GetAsyncKeyState('A')) {
|
||||
if (event.KeyCode == GLFW_KEY_A) {
|
||||
int len = CreateMessage(MessageType::Event, "-Right", dataPackage);
|
||||
m_Socket.send_to(boost::asio::buffer(
|
||||
dataPackage,
|
||||
len),
|
||||
m_ReceiverEndpoint, 0);
|
||||
}
|
||||
if (GetAsyncKeyState('S')) {
|
||||
if (event.KeyCode == GLFW_KEY_S) {
|
||||
int len = CreateMessage(MessageType::Event, "-Forward", dataPackage);
|
||||
m_Socket.send_to(boost::asio::buffer(
|
||||
dataPackage,
|
||||
len),
|
||||
m_ReceiverEndpoint, 0);
|
||||
}
|
||||
if (GetAsyncKeyState('D')) {
|
||||
if (event.KeyCode == GLFW_KEY_D) {
|
||||
int len = CreateMessage(MessageType::Event, "+Right", dataPackage);
|
||||
m_Socket.send_to(boost::asio::buffer(
|
||||
dataPackage,
|
||||
len),
|
||||
m_ReceiverEndpoint, 0);
|
||||
}
|
||||
if (GetAsyncKeyState('V')) {
|
||||
Disconnect();
|
||||
if (event.KeyCode == GLFW_KEY_V) {
|
||||
Disconnect();
|
||||
}
|
||||
if (event.KeyCode == GLFW_KEY_C) {
|
||||
Connect();
|
||||
}
|
||||
|
||||
memset(dataPackage, 0, INPUTSIZE);
|
||||
delete[] dataPackage;
|
||||
return true;
|
||||
}
|
||||
+12
-9
@@ -39,7 +39,8 @@ Game::Game(int argc, char* argv[])
|
||||
m_World = new HardcodedTestWorld();
|
||||
|
||||
// TEMP: Invoke network
|
||||
boost::thread workerThread(&Game::NetworkFunction, this);
|
||||
|
||||
boost::thread workerThread(&Game::NetworkFunction, this);
|
||||
|
||||
m_LastTime = glfwGetTime();
|
||||
}
|
||||
@@ -59,11 +60,13 @@ void Game::Tick()
|
||||
|
||||
m_EventBroker->Swap();
|
||||
m_InputManager->Update(dt);
|
||||
m_Renderer->Update(dt);
|
||||
m_EventBroker->Swap();
|
||||
|
||||
m_RenderQueueFactory->Update(m_World);
|
||||
// DO SYSTEM SHIT HERE
|
||||
m_EventBroker->Process<Client>();
|
||||
|
||||
m_Renderer->Update(dt);
|
||||
m_RenderQueueFactory->Update(m_World);
|
||||
m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
|
||||
|
||||
m_EventBroker->Swap();
|
||||
@@ -74,12 +77,12 @@ void Game::Tick()
|
||||
|
||||
void Game::NetworkFunction()
|
||||
{
|
||||
std::string inputMessage;
|
||||
std::cout << "Start client or server? (c/s)" << std::endl;
|
||||
std::cin >> inputMessage;
|
||||
if (inputMessage == "c" || inputMessage == "C") {
|
||||
m_Client.Start();
|
||||
}
|
||||
std::string inputMessage;
|
||||
std::cout << "Start client or server? (c/s)" << std::endl;
|
||||
std::cin >> inputMessage;
|
||||
if (inputMessage == "c" || inputMessage == "C") {
|
||||
m_Client.Start(m_EventBroker);
|
||||
}
|
||||
if (inputMessage == "s" || inputMessage == "S") {
|
||||
m_Server.Start(m_World);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user