merge fixes
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@@ -12,7 +12,7 @@
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class CapturePointHUDSystem : public ImpureSystem
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class CapturePointHUDSystem : public ImpureSystem
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{
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{
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public:
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public:
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CapturePointHUDSystem(World* world, EventBroker* eventBroker);
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CapturePointHUDSystem(SystemParams params);
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virtual void Update(double dt) override;
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virtual void Update(double dt) override;
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@@ -323,7 +323,6 @@ void DrawFinalPass::DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>&
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightCullingPass->LightGridSSBO());
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightCullingPass->LightGridSSBO());
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, m_LightCullingPass->LightIndexSSBO());
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, m_LightCullingPass->LightIndexSSBO());
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for (auto &job : jobs) {
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for (auto &job : jobs) {
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auto explosionEffectJob = std::dynamic_pointer_cast<ExplosionEffectJob>(job);
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auto explosionEffectJob = std::dynamic_pointer_cast<ExplosionEffectJob>(job);
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if (explosionEffectJob) {
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if (explosionEffectJob) {
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@@ -1,7 +1,7 @@
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#include "Systems/CapturePointHUDSystem.h"
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#include "Systems/CapturePointHUDSystem.h"
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CapturePointHUDSystem::CapturePointHUDSystem(World* world, EventBroker* eventBroker)
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CapturePointHUDSystem::CapturePointHUDSystem(SystemParams params)
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: System(world, eventBroker)
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: System(params)
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, ImpureSystem()
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, ImpureSystem()
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{
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{
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//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
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//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
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