Removed widget pointlight since it is now redundant
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@@ -30,7 +30,7 @@ void EditorRenderSystem::Update(double dt)
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//scene.AmbientColor = (glm::vec4)(*cSceneLight->begin())["AmbientColor"];
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m_RenderFrame->Gamma = 2.2;
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m_RenderFrame->Exposure = 1.0;
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scene.AmbientColor = glm::vec4(0.6, 0.5, 0.5, 1.0);
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scene.AmbientColor = glm::vec4(0.8, 0.8, 0.8, 1.0);
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}
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auto models = m_World->GetComponents("Model");
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