Lower Glow intensity on players

This commit is contained in:
Teejoon
2016-03-14 02:38:26 +01:00
parent ff881e1f78
commit a4c35e5908
2 changed files with 97 additions and 97 deletions
@@ -579,7 +579,7 @@
<c:Shielded/>
<c:HiddenForLocalPlayer/>
<c:Model>
<GlowIntensity>2.5</GlowIntensity>
<GlowIntensity>2.2000000476837158</GlowIntensity>
<Resource>Models/Characters/Defender/DefenderBlue.mesh</Resource>
</c:Model>
<c:Transform/>
@@ -594,8 +594,8 @@
<EntityFile>Schema/Entities/WeaponDefenderBlueWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.160437733" Y="1.04422712" Z="-0.295565248"/>
<Orientation X="-0.105441377" Y="-0.0721141845" Z="0.143959135"/>
<Position X="0.150445178" Y="1.04946244" Z="-0.300744236"/>
<Orientation X="-0.100557618" Y="-0.0389867723" Z="0.143711939"/>
</c:Transform>
<c:WeaponAttachment>
<Weapon>DefenderWeapon</Weapon>
@@ -615,8 +615,8 @@
<EntityFile>Schema/Entities/SidearmWeaponBlueWorld.xml</EntityFile>
</c:Spawner>
<c:Transform>
<Position X="0.160437733" Y="1.04422712" Z="-0.295565248"/>
<Orientation X="-0.105441377" Y="-0.0721141845" Z="0.143959135"/>
<Position X="0.150445178" Y="1.04946244" Z="-0.300744236"/>
<Orientation X="-0.100557618" Y="-0.0389867723" Z="0.143711939"/>
</c:Transform>
<c:WeaponAttachment>
<Weapon>SidearmWeapon</Weapon>
@@ -683,7 +683,7 @@
<Components>
<c:Animation>
<AnimationName>CrouchStrafeLeftF</AnimationName>
<Time>0.89884525886057709</Time>
<Time>0.75511438140459752</Time>
<Play>true</Play>
</c:Animation>
<c:Transform/>
@@ -694,7 +694,7 @@
<Components>
<c:Animation>
<AnimationName>CrouchStrafeRightF</AnimationName>
<Time>0.82616672081135967</Time>
<Time>0.6824358433553801</Time>
<Play>true</Play>
</c:Animation>
<c:Transform/>
@@ -707,7 +707,7 @@
<Components>
<c:Animation>
<AnimationName>CrouchWalkF</AnimationName>
<Time>0.60454070598876264</Time>
<Time>0.46080982853278307</Time>
<Play>true</Play>
</c:Animation>
<c:Transform/>
@@ -720,7 +720,7 @@
<Components>
<c:Animation>
<AnimationName>CrouchF</AnimationName>
<Time>0.27776820293545335</Time>
<Time>1.1340373254794738</Time>
<Play>true</Play>
</c:Animation>
<c:Transform/>
@@ -763,7 +763,7 @@
<Components>
<c:Animation>
<AnimationName>WalkF</AnimationName>
<Time>0.10969533539853593</Time>
<Time>0.080924354358268502</Time>
<Play>true</Play>
</c:Animation>
<c:Transform/>
@@ -774,7 +774,7 @@
<Components>
<c:Animation>
<AnimationName>RunF</AnimationName>
<Time>0.81589030005967977</Time>
<Time>0.75834833797914492</Time>
<Speed>2</Speed>
<Play>true</Play>
</c:Animation>
@@ -798,7 +798,7 @@
<Components>
<c:Animation>
<AnimationName>StrafeLeftF</AnimationName>
<Time>0.41859893546115678</Time>
<Time>0.36105697338062193</Time>
<Speed>2</Speed>
<Play>true</Play>
</c:Animation>
@@ -810,7 +810,7 @@
<Components>
<c:Animation>
<AnimationName>StrafeRightF</AnimationName>
<Time>0.49600994429712308</Time>
<Time>0.43846798221658823</Time>
<Speed>2</Speed>
<Play>true</Play>
</c:Animation>
@@ -826,7 +826,7 @@
<Components>
<c:Animation>
<AnimationName>IdleF</AnimationName>
<Time>1.1919024261691025</Time>
<Time>0.29646465130559285</Time>
<Play>true</Play>
</c:Animation>
<c:Transform/>
@@ -889,6 +889,41 @@
<c:Transform/>
</Components>
<Children>
<Entity name="ShieldBlend">
<Components>
<c:Blend>
<Pose1>ActivateShield</Pose1>
<Pose2>SheildFront</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="ActivateShield">
<Components>
<c:Animation>
<AnimationName>ActivateShieldU</AnimationName>
<Time>1</Time>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="SheildFront">
<Components>
<c:Animation>
<AnimationName>ShieldFrontU</AnimationName>
<Time>0.39092668139446118</Time>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ActionBlend">
<Components>
<c:Blend>
@@ -923,48 +958,13 @@
</Entity>
</Children>
</Entity>
<Entity name="ShieldBlend">
<Components>
<c:Blend>
<Pose1>ActivateShield</Pose1>
<Pose2>SheildFront</Pose2>
<Weight>1</Weight>
</c:Blend>
<c:Transform/>
</Components>
<Children>
<Entity name="ActivateShield">
<Components>
<c:Animation>
<AnimationName>ActivateShieldU</AnimationName>
<Time>1</Time>
<Speed>2</Speed>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="SheildFront">
<Components>
<c:Animation>
<AnimationName>ShieldFrontU</AnimationName>
<Time>0.41969766243472861</Time>
<Play>true</Play>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="IdleDefender">
<Components>
<c:Animation>
<AnimationName>IdleAssaultRifleU</AnimationName>
<Time>0.74083502154680936</Time>
<Time>1.7120640405065419</Time>
<Play>true</Play>
<Additive>true</Additive>
</c:Animation>
@@ -1076,8 +1076,8 @@
<BoneName>Head</BoneName>
</c:BoneAttachment>
<c:Transform>
<Position X="0.0856663585" Y="1.2534951" Z="-0.133027688"/>
<Orientation X="-0.235829338" Y="-0.136557266" Z="-0.187501058"/>
<Position X="0.0811523944" Y="1.25871587" Z="-0.135778293"/>
<Orientation X="-0.242026433" Y="-0.103642859" Z="-0.186734527"/>
</c:Transform>
</Components>
<Children>
@@ -1127,8 +1127,8 @@
<BoneName>L_Shoulder_Armor_Joint</BoneName>
</c:BoneAttachment>
<c:Transform>
<Position X="-0.0269512236" Y="1.13939428" Z="-0.199132487"/>
<Orientation X="-0.110516846" Y="-1.05545807" Z="-0.203601331"/>
<Position X="-0.0336125046" Y="1.14461756" Z="-0.198084712"/>
<Orientation X="-0.123359792" Y="-1.02261281" Z="-0.192506254"/>
</c:Transform>
</Components>
<Children>
@@ -1152,8 +1152,8 @@
<BoneName>R_Shoulder_Armor_Joint</BoneName>
</c:BoneAttachment>
<c:Transform>
<Position X="0.123754352" Y="1.18282735" Z="0.0295087993"/>
<Orientation X="-0.355504364" Y="-1.02102363" Z="0.0802353695"/>
<Position X="0.124662042" Y="1.18803668" Z="0.0253864676"/>
<Orientation X="-0.350490361" Y="-0.987647295" Z="0.0760278776"/>
</c:Transform>
</Components>
<Children>
@@ -1177,8 +1177,8 @@
<BoneName>L_Elbow</BoneName>
</c:BoneAttachment>
<c:Transform>
<Position X="-0.0833175629" Y="0.974545717" Z="-0.390948415"/>
<Orientation X="-2.35358214" Y="-0.837287009" Z="-2.76216173"/>
<Position X="-0.0963651165" Y="0.979782283" Z="-0.387918979"/>
<Orientation X="-2.3728857" Y="-0.868270874" Z="-2.74759817"/>
</c:Transform>
</Components>
<Children>
@@ -1214,8 +1214,8 @@
<BoneName>R_Elbow</BoneName>
</c:BoneAttachment>
<c:Transform>
<Position X="0.310823619" Y="1.07933402" Z="-0.0732751936"/>
<Orientation X="1.59707475" Y="1.42150164" Z="0.993495047"/>
<Position X="0.308187783" Y="1.08455598" Z="-0.083610706"/>
<Orientation X="1.80888307" Y="1.43675375" Z="1.20322716"/>
</c:Transform>
</Components>
<Children>
@@ -1251,8 +1251,8 @@
<BoneName>Spine_3</BoneName>
</c:BoneAttachment>
<c:Transform>
<Position X="0.0422187448" Y="1.08502948" Z="-0.0667301118"/>
<Orientation X="-0.52381134" Y="-0.969553411" Z="0.280594945"/>
<Position X="0.0399524719" Y="1.09024417" Z="-0.0680764914"/>
<Orientation X="-0.50802201" Y="-0.93734026" Z="0.267742336"/>
</c:Transform>
</Components>
<Children>
@@ -1276,8 +1276,8 @@
<BoneName>L_Leg_Bottom</BoneName>
</c:BoneAttachment>
<c:Transform>
<Position X="-0.121533178" Y="0.396223545" Z="-0.258486152"/>
<Orientation X="0.0132522807" Y="0.0868163407" Z="-0.0923329741"/>
<Position X="-0.121582747" Y="0.396609098" Z="-0.250624388"/>
<Orientation X="0.0343631394" Y="0.0808496028" Z="-0.090051204"/>
</c:Transform>
</Components>
<Children>
@@ -1313,8 +1313,8 @@
<BoneName>R_Leg_Bottom</BoneName>
</c:BoneAttachment>
<c:Transform>
<Position X="0.186360687" Y="0.321388036" Z="0.0346593708"/>
<Orientation X="-0.723665595" Y="-0.643600702" Z="0.338778794"/>
<Position X="0.183104694" Y="0.325414658" Z="0.0393271334"/>
<Orientation X="-0.702914894" Y="-0.64635247" Z="0.335363626"/>
</c:Transform>
</Components>
<Children>