Dash effect now working over network, by sending events. Similar to jump effect.
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@@ -33,6 +33,7 @@ void Client::Connect(std::string address, int port)
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &Client::OnDoubleJump);
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EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &Client::OnDashAbility);
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EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_Address = address;
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@@ -143,6 +144,9 @@ void Client::parseMessageType(Packet& packet)
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case MessageType::OnDoubleJump:
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parseDoubleJump(packet);
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break;
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case MessageType::OnDashEffect:
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parseDashEffect(packet);
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break;
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case MessageType::AmmoPickup:
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parseAmmoPickup(packet);
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break;
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@@ -262,7 +266,7 @@ void Client::parseEntityDeletion(Packet & packet)
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if (m_ServerIDToClientID.find(entityToDelete) != m_ServerIDToClientID.end()) {
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EntityID localEntity = m_ServerIDToClientID.at(entityToDelete);
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if (m_World->ValidEntity(localEntity)) {
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if (m_World->HasComponent(localEntity,"Player")) {
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if (m_World->HasComponent(localEntity, "Player")) {
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Events::PlayerDeath e;
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e.Player = EntityWrapper(m_World, localEntity);
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m_EventBroker->Publish(e);
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@@ -297,8 +301,22 @@ void Client::parseDoubleJump(Packet & packet)
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}
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}
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void Client::parseDashEffect(Packet& packet)
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{
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EntityID serverID = packet.ReadPrimitive<EntityID>();
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if (!serverClientMapsHasEntity(serverID)) {
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return;
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}
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Events::DashAbility e;
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e.Player = m_ServerIDToClientID.at(serverID);
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if (e.Player != m_LocalPlayer.ID) {
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m_EventBroker->Publish(e);
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}
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}
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void Client::parseAmmoPickup(Packet & packet)
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{
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{
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Events::AmmoPickup e;
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e.AmmoGain = packet.ReadPrimitive<int>();
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e.Player = m_LocalPlayer;
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@@ -388,7 +406,7 @@ void Client::parseSnapshot(Packet& packet)
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if (m_SnapshotFilter != nullptr) {
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shouldApply = m_SnapshotFilter->FilterComponent(localEntity, newComponent);
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}
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if (shouldApply) {
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if (shouldApply) {
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ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
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memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
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}
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@@ -518,6 +536,18 @@ bool Client::OnPlayerSpawned(const Events::PlayerSpawned& e)
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return true;
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}
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bool Client::OnDashAbility(const Events::DashAbility& e)
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{
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if (!clientServerMapsHasEntity(e.Player) || e.Player != m_LocalPlayer.ID) {
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return false;
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}
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Packet packet(MessageType::OnDashEffect);
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packet.WritePrimitive(m_ClientIDToServerID.at(e.Player));
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m_Reliable.Send(packet);
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return true;
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}
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bool Client::OnSearchForServers(const Events::SearchForServers& e)
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{
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m_SearchingForServers = true;
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