Dash effect now working over network, by sending events. Similar to jump effect.

This commit is contained in:
stiffly
2016-03-02 16:48:38 +01:00
parent 1217b25d02
commit a5c086e389
9 changed files with 81 additions and 17 deletions
+12 -7
View File
@@ -67,7 +67,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
ComponentWrapper cPhysics = player["Physics"];
//Assault Dash Check
if (player.HasComponent("DashAbility")) {
controller->AssaultDashCheck(dt, ((glm::vec3)cPhysics["Velocity"]).y != 0.0f, player["DashAbility"]["CoolDownMaxTimer"], player["DashAbility"]["CoolDownTimer"]);
controller->AssaultDashCheck(dt, ((glm::vec3)cPhysics["Velocity"]).y != 0.0f, player["DashAbility"]["CoolDownMaxTimer"], player["DashAbility"]["CoolDownTimer"], player);
}
wishDirection = controller->Movement() * glm::inverse(glm::quat(ori));
//this makes sure you can only dash in the 4 directions: forw,backw,left,right
@@ -304,11 +304,11 @@ bool PlayerMovementSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e)
{
// If entity does not exist, exit
if (!EntityWrapper(m_World, e.entityID).Valid()) {
if (!EntityWrapper(m_World, e.entityID).Valid()) {
return false;
}
// If entity IsLocalPlayer, exit
if (e.entityID == m_LocalPlayer.ID) {
if (e.entityID == m_LocalPlayer.ID) {
return false;
}
spawnHexagon(EntityWrapper(m_World, e.entityID));
@@ -316,7 +316,7 @@ bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e)
}
void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
{
{
//put a hexagon at the entitys... feet?
auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
EntityFileParser parser(hexagonEffect);
@@ -327,11 +327,16 @@ void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
{
EntityWrapper player(m_World, e.Player);
if (!player.Valid() || !IsClient) {
return false;
}
auto dashEffectResource = ResourceManager::Load<EntityFile>("Schema/Entities/DashEffect.xml");
EntityFileParser parser(dashEffectResource);
EntityID dashEffectID = parser.MergeEntities(m_World);
EntityWrapper dashEffect(m_World, dashEffectID);
auto playerModel = LocalPlayer.FirstChildByName("PlayerModel");
auto playerModel = player.FirstChildByName("PlayerModel");
auto playerEntityModel = playerModel["Model"];
auto playerEntityAnimation = playerModel["Animation"];
playerEntityModel.Copy(dashEffect["Model"]);
@@ -341,7 +346,7 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
dashEffect["Animation"]["Speed1"] = 0.0;
dashEffect["Animation"]["Speed2"] = 0.0;
dashEffect["Animation"]["Speed3"] = 0.0;
dashEffect["Transform"]["Position"] = (glm::vec3)LocalPlayer["Transform"]["Position"];
dashEffect["Transform"]["Orientation"] = (glm::vec3)LocalPlayer["Transform"]["Orientation"];
dashEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
dashEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
return true;
}