FrameWork for menu buttons
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@@ -17,20 +17,27 @@ void MainMenuSystem::Update(double dt)
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bool MainMenuSystem::OnButtonClick(const Events::ButtonClicked& e)
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{
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printf("\nClicked: %s", e.EntityName);
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if(e.EntityName == "Play") {
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//Run play code
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} else if(e.EntityName == "Connect") {
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//Run connect code
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} else if(e.EntityName == "Host") {
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//Run host code
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} else if(e.EntityName == "Quit") {
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printf("No, you stay");
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}
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return true;
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}
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bool MainMenuSystem::OnButtonRelease(const Events::ButtonReleased& e)
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{
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printf("\nReleased");
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return true;
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}
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bool MainMenuSystem::OnButtonPress(const Events::ButtonPressed& e)
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{
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printf("\nPressed: %s", e.EntityName);
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return true;
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}
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