Merge branch 'master' into Input
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@@ -6,4 +6,5 @@ LoadMap=
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Fullscreen=false
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VSYNC=false
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Width=1280
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Height=720
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Height=720
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FOV=45
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@@ -26,6 +26,7 @@ Game::Game(int argc, char* argv[])
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m_Config->Get<int>("Video.Height", 720)
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));
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m_Renderer->Initialize();
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m_Renderer->Camera()->SetFOV(glm::radians(m_Config->Get<float>("Video.FOV", 90.f)));
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// Create input manager
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m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker);
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