Unique ids for entity nodes in the editor to prevent weird behaviour when multiple entities have the same name
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@@ -157,7 +157,7 @@ void EditorGUI::drawEntitiesRecursive(World* world, EntityID parent)
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auto entityChildren = world->GetEntityChildren();
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auto range = entityChildren.equal_range(parent);
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for (auto it = range.first; it != range.second; it++) {
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if (EditorGUI::drawEntityNode(EntityWrapper(world, it->second))) {
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if (drawEntityNode(EntityWrapper(world, it->second))) {
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drawEntitiesRecursive(world, it->second);
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ImGui::TreePop();
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}
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@@ -217,6 +217,7 @@ bool EditorGUI::drawEntityNode(EntityWrapper entity)
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ImGui::EndPopup();
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}
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ImGui::PushID(("EntityNode" + std::to_string(entity.ID)).c_str());
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ImGui::SetNextTreeNodeOpened(true, ImGuiSetCond_Once);
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if (ImGui::TreeNode(formatEntityName(entity).c_str())) {
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// Handle drop events for reparenting
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