Disconnect on udp
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@@ -95,6 +95,7 @@ void UDPServer::SendToConnectedPlayers(Packet& packet, std::map<PlayerID, Player
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boost::asio::buffer(splitPacket.Data(), splitPacket.Size()),
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kv.second.Endpoint,
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0);
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LOG_INFO("bytesSent: %i", bytesSent);
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} catch (const boost::system::system_error& e) {
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LOG_INFO(e.what());
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// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
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