Created ComponentWrapperFactory to make test mocking easier and manual component registration a little less painful
This commit is contained in:
@@ -4,6 +4,7 @@
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#include "../Common.h"
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#include "EntityWrapper.h"
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#include "ComponentInfo.h"
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#include "Util/Any.h"
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struct ComponentWrapper
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{
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@@ -62,4 +63,43 @@ struct ComponentWrapper
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SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
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};
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// TODO: Move this to Tests once entity importing is finished
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class ComponentWrapperFactory
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{
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public:
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ComponentWrapperFactory() = default;
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ComponentWrapperFactory(std::string componentTypeName, std::size_t allocation = 0)
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{
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m_ComponentInfo.Name = componentTypeName;
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m_ComponentInfo.Meta.Allocation = allocation;
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}
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template <typename T>
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void AddProperty(std::string fieldName, T defaultValue)
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{
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m_DefaultValues.push_back(defaultValue);
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m_ComponentInfo.FieldTypes[fieldName] = typeid(T).name();
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m_ComponentInfo.FieldOffsets[fieldName] = m_ComponentInfo.Meta.Stride;
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m_ComponentInfo.Meta.Stride += sizeof(T);
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}
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ComponentInfo& Finalize()
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{
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m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Meta.Stride]);
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std::size_t offset = 0;
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for (auto& val : m_DefaultValues) {
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memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size);
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offset += val.Size;
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}
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return m_ComponentInfo;
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}
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operator ComponentInfo&() { return Finalize(); }
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private:
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ComponentInfo m_ComponentInfo;
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std::vector<Any> m_DefaultValues;
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};
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#endif
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@@ -0,0 +1,42 @@
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#ifndef Util_Any_h__
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#define Util_Any_h__
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#include <memory>
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struct Any
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{
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Any() { }
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template <typename T>
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Any(const T& value)
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{
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Data = std::shared_ptr<char>(new char[sizeof(T)]);
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Size = sizeof(T);
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memcpy(Data.get(), &value, Size);
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}
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template <typename T>
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Any(T&& value)
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{
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Data = std::shared_ptr<char>(new char[sizeof(T)]);
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Size = sizeof(T);
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memcpy(Data.get(), &value, Size);
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}
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template <typename T>
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Any& operator=(const T& value)
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{
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return Any(value);
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}
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template <typename T>
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Any& operator=(T&& value)
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{
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return Any(value);
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}
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std::shared_ptr<char> Data = nullptr;
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std::size_t Size = 0;
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};
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#endif
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@@ -3,39 +3,7 @@
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#include <boost/any.hpp>
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#include "GLM.h"
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#include "Core/World.h"
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struct any
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{
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any() { }
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template <typename T>
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any(const T& value)
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{
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Buffer = std::shared_ptr<char>(new char[sizeof(T)]);
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memcpy(Buffer.get(), &value, sizeof(T));
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}
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template <typename T>
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any(T&& value)
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{
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Buffer = std::shared_ptr<char>(new char[sizeof(T)]);
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memcpy(Buffer.get(), &value, sizeof(T));
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}
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template <typename T>
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any& operator=(const T& value)
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{
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return any(value);
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}
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template <typename T>
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any& operator=(T&& value)
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{
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return any(value);
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}
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std::shared_ptr<char> Buffer = nullptr;
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};
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#include "Core/Util/Any.h"
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class HardcodedTestWorld : public World
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{
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@@ -50,75 +18,66 @@ public:
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private:
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void registerTestComponents()
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{
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std::unordered_map<std::string, std::list<std::tuple<std::size_t, std::string, any>>> components
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{
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{
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"Test",
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{
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std::make_tuple(sizeof(int), "TestInteger", 1337),
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std::make_tuple(sizeof(float), "TestFloat", 13.37f)
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}
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},
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{
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"Debug",
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{
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std::make_tuple(sizeof(std::string), "Name", std::string("Unnamed")),
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std::make_tuple(sizeof(glm::vec3), "PickingColor", glm::vec3(0.f))
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}
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},
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{
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"Transform",
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{
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std::make_tuple(sizeof(glm::vec3), "Position", glm::vec3(0.f, 0.f, 0.f)),
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std::make_tuple(sizeof(glm::quat), "Orientation", glm::quat()),
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std::make_tuple(sizeof(glm::vec3), "Scale", glm::vec3(1.f, 1.f, 1.f))
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}
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}
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};
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ComponentWrapperFactory f;
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for (auto& c : components) {
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ComponentInfo ci;
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ci.Name = c.first;
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f = ComponentWrapperFactory("Test");
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f.AddProperty("TestInteger", 1337);
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f.AddProperty("TestFloat", 13.37f);
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f.AddProperty("TestString", std::string("Carlito"));
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RegisterComponent(f);
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// Fields
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unsigned int stride = 0;
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for (auto& f : c.second) {
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stride += std::get<0>(f);
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}
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ci.Meta.Stride = stride;
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ci.Defaults = std::shared_ptr<char>(new char[stride]);
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unsigned int offset = 0;
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for (auto& f : c.second) {
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std::size_t size;
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std::string fieldName;
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any defaultValue;
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std::tie(size, fieldName, defaultValue) = f;
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f = ComponentWrapperFactory("Debug");
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f.AddProperty("Name", std::string("Unnamed"));
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RegisterComponent(f);
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ci.FieldOffsets[fieldName] = offset;
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ci.FieldTypes[fieldName] = "undefined";
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memcpy(ci.Defaults.get() + offset, defaultValue.Buffer.get(), size);
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offset += size;
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}
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f = ComponentWrapperFactory("Transform");
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f.AddProperty("Position", glm::vec3(0.f, 0.f, 0.f));
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f.AddProperty("Orientation", glm::quat());
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f.AddProperty("Scale", glm::vec3(1.f, 1.f, 1.f));
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RegisterComponent(f);
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RegisterComponent(ci);
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}
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f = ComponentWrapperFactory("Model");
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f.AddProperty("Resource", std::string());
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f.AddProperty("Color", glm::vec4(1.f, 1.f, 1.f, 1.f));
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f.AddProperty("Visible", true);
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RegisterComponent(f);
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}
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void createTestEntities()
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{
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EntityID e = CreateEntity();
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AttachComponent(e, "Test");
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AttachComponent(e, "Debug");
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AttachComponent(e, "Transform");
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ComponentWrapper testComponent = GetComponent(e, "Test");
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int testValue = testComponent["TestInteger"];
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float testFloat = testComponent["TestFloat"];
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ComponentWrapper debugComponent = GetComponent(e, "Debug");
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std::string name = debugComponent["Name"];
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glm::vec3 pickingColor = debugComponent["PickingColor"];
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ComponentWrapper testTransform = GetComponent(e, "Transform");
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glm::vec3 pos = testTransform["Position"];
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glm::quat ori = testTransform["Orientation"];
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glm::vec3 scale = testTransform["Scale"];
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World& world = *this;
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// Create an entity
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EntityID e = world.CreateEntity();
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// Attach a Debug component
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ComponentWrapper debug = world.AttachComponent(e, "Debug");
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// Set the Name field of the Debug component using subscript operator
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debug["Name"] = "Carlito";
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// Attach a Transform component
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world.AttachComponent(e, "Transform");
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// Fetch the component based on EntityID and component type
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ComponentWrapper transform = world.GetComponent(e, "Transform");
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// Set the fields of the Transform component
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transform["Position"] = glm::vec3(0.f, 0.f, 0.f);
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transform["Scale"] = glm::vec3(1.f, 1.f, 1.f);
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// Move on the X axis by fetching field as reference
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((glm::vec3&)transform["Position"]).x += 10.f;
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// Shrink by a factor of 100
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((glm::vec3&)transform["Scale"]) /= 100.f;
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// Loop through all Transform components and print them
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for (auto& transform : world.GetComponents("Transform")) {
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glm::vec3 pos = transform["Position"];
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std::cout << "Position: " << pos.x << " " << pos.y << " " << pos.z << std::endl;
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glm::vec3 scale = transform["Scale"];
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std::cout << "Scale: " << scale.x << " " << scale.y << " " << scale.z << std::endl;
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// Fetch the Debug component also present in this entity
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ComponentWrapper debug = world.GetComponent(transform.EntityID, "Debug");
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std::cout << "Name: " << (std::string)debug["Name"] << std::endl;
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}
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}
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};
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