BoneAttachments now working and BlendTrees are created in the AnimationSystem
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@@ -9,20 +9,17 @@
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#include "Rendering/Model.h"
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#include "Rendering/EAnimationComplete.h"
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#include "Rendering/Skeleton.h"
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#include <imgui/imgui.h>
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#include "Rendering/BlendTree.h"
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class AnimationSystem : public PureSystem
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class AnimationSystem : public ImpureSystem
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{
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public:
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AnimationSystem(SystemParams params)
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: System(params)
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, PureSystem("Animation")
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{
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}
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AnimationSystem(SystemParams params);
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~AnimationSystem() { }
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
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virtual void Update(double dt) override;
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private:
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void CreateBlendTrees();
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void UpdateAnimations(double dt);
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};
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