Reverted last commit. Also testing to delay OnPlayerSpawn event for clients. No progress...

This commit is contained in:
stiffly
2016-02-11 21:23:53 +01:00
parent 49d4a45ef8
commit afd9e24df6
3 changed files with 54 additions and 36 deletions
+2
View File
@@ -35,6 +35,8 @@ public:
void Connect(std::string address, int port);
void Update() override;
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
void parseSpawnEvents();
// Save for children
std::unique_ptr<SnapshotFilter> m_SnapshotFilter = nullptr;