Shader will now handle Glowmaps. However the load code is not there yet.
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@@ -29,6 +29,8 @@ private:
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void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
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Texture* m_WhiteTexture;
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Texture* m_BlackTexture;
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Texture* TEMP_glowTestTexture;
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const IRenderer* m_Renderer;
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const LightCullingPass* m_LightCullingPass;
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