Shader will now handle Glowmaps. However the load code is not there yet.

This commit is contained in:
Tleety
2016-01-21 14:53:47 +01:00
parent 70bbc5ed0a
commit afe43c5f44
5 changed files with 32 additions and 19 deletions
+2
View File
@@ -29,6 +29,8 @@ private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
Texture* m_WhiteTexture;
Texture* m_BlackTexture;
Texture* TEMP_glowTestTexture;
const IRenderer* m_Renderer;
const LightCullingPass* m_LightCullingPass;