Made a quality assurance world that will need to be used before creating a pull request
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-1
Submodule assets updated: 415bbd5409...c4898d8281
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="AssetBase" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Model>
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<Resource>Models/Core/UnitCylinder.mesh</Resource>
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<Color A="1" B="1.56862748" G="1.56862748" R="1.56862748"/>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="-0.231354833" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Light">
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<Components>
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<c:PointLight/>
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<c:Transform>
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<Position X="0" Y="0.663784981" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="RotationOrigin">
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<Components>
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<c:RaptorCopter>
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<Speed>0.5</Speed>
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="0" Y="28.7916641" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Asset">
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<Components>
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<c:Model>
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<Resource>Models/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="1" Z="0"/>
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<Orientation X="0.524000049" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="SpawnerRedTeam" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:PlayerSpawn/>
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<c:Spawner>
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<EntityFile>Schema/Entities/Player.xml</EntityFile>
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</c:Spawner>
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<c:Team>
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<Team>
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<Red/>
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</Team>
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</c:Team>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="SpawnPointRedTeam">
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Assault.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="1" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="SpawnPointRedTeam">
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Assault.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-1" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="SpawnPointRedTeam">
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Assault.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="SpawnPointRedTeam">
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Assault.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0" Z="-1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="SpawnPointRedTeam" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:SpawnPoint/>
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<c:Model>
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<Resource>Models/Assault.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="1.31625879" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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@@ -245,7 +245,7 @@ void RenderSystem::Update(double dt)
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scene.Viewport = Rectangle(1280, 720);
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auto cSceneLight = m_World->GetComponents("SceneLight");
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if (cSceneLight != nullptr) {
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if (cSceneLight != nullptr && cSceneLight->begin() != cSceneLight->end()) {
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m_RenderFrame->Gamma = (double)(*cSceneLight->begin())["Gamma"];
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m_RenderFrame->Exposure = (double)(*cSceneLight->begin())["Exposure"];
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scene.AmbientColor = (glm::vec4)(*cSceneLight->begin())["AmbientColor"];
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