Fixed some XML documentation
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@@ -5,7 +5,7 @@
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<xs:element name="BoostSniper">
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<xs:annotation>
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<xs:documentation>This is the defender's class boost component</xs:documentation>
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<xs:documentation>This is the sniper's class boost component</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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@@ -5,12 +5,12 @@
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<xs:element name="ShieldAbility">
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<xs:annotation>
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<xs:documentation>A dash component for one of the classes</xs:documentation>
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<xs:documentation>A shield component for one of the classes</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>This is the cooldown on dash</xs:documentation></xs:annotation>
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<xs:annotation><xs:documentation>This is the cooldown on shield</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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@@ -5,12 +5,12 @@
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<xs:element name="SprintAbility">
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<xs:annotation>
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<xs:documentation>A dash component for one of the classes</xs:documentation>
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<xs:documentation>A sprint component for one of the classes</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>This is the cooldown on dash</xs:documentation></xs:annotation>
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<xs:annotation><xs:documentation>This is the cooldown on sprint</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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@@ -385,7 +385,7 @@ bool AssaultWeaponBehaviour::shoot(double damage)
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}
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// BoostUpdate: If friendly fire - reduce damage to 0
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// If friendly fire - reduce damage to 0 (needed to make Boosts, Ammosharing work)
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if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)m_Player["Team"]["Team"]) {
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damage = 0;
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}
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