Added bool in Physics to toggle gravity for entities.

This commit is contained in:
William Moberg
2016-01-18 18:16:24 +01:00
parent bf3f8aea89
commit b2358a1854
3 changed files with 5 additions and 1 deletions
+1
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@@ -1,4 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd">
<Velocity X="0" Y="0" Z="0"/>
<Gravity>true</Gravity>
</Physics>
+1
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@@ -10,6 +10,7 @@
<xs:complexType>
<xs:all>
<xs:element name="Velocity" type="t:Vector" minOccurs="0"/>
<xs:element name="Gravity" type="t:bool" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
+3 -1
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@@ -9,7 +9,9 @@ void PlayerMovementSystem::UpdateComponent(World* world, EntityWrapper& entity,
ComponentWrapper& cPhysics = entity["Physics"];
glm::vec3& velocity = cPhysics["Velocity"];
velocity.y -= 9.82 * dt;
if (cPhysics["Gravity"]) {
velocity.y -= 9.82 * dt;
}
glm::vec3& position = cTransform["Position"];
position += velocity * (float)dt;