Added bool in Physics to toggle gravity for entities.
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@@ -9,7 +9,9 @@ void PlayerMovementSystem::UpdateComponent(World* world, EntityWrapper& entity,
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ComponentWrapper& cPhysics = entity["Physics"];
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glm::vec3& velocity = cPhysics["Velocity"];
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velocity.y -= 9.82 * dt;
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if (cPhysics["Gravity"]) {
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velocity.y -= 9.82 * dt;
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}
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glm::vec3& position = cTransform["Position"];
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position += velocity * (float)dt;
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